Biohazard063 wrote:Enemies can probably still have it.
Enemies can have artillery!?
Biohazard063 wrote:Enemies can probably still have it.
Epsilon Carinae wrote:Wait, wait, wait...
Enemies can have artillery!?
Klokinator wrote:So how about this, when the aug is equipped, the player loses -2 power. (It costs more power to run this incredible system, right?) That should be pretty balanced, yeah? -2 power is nothing to scoff at!
And on another note, I kinda think that costs for lategame weapons/drones and crew members should be higher in the infinite version. Seems kinda weird when excluding ship systems like cloaking, you never pay more than 200 scrap for anything.
Klokinator wrote:
As for people browsing this thread, what's your favorite weapons/drones/systems/officer complements?
I like having 6 zoltans, one slug, and one of any other race, depending on the situation.
Speaking of augments, if my ship uses drones at any decent rate, drone recycler is awesome, and so is the pre-ignition weapons augment, for obvious reasons. Honestly, I wish there was a 4th augment slot you could earn somehow, maybe via a rare event. Having three is so limiting
stylesrj wrote:Add a Clone Bay and you have insurance in case you lose someone and your teleport can't bring them back.
If teleporters are not an option then:
Disruptor
Pre-Igniter
Reloader.
Klokinator wrote:
I guess you could use:
Teleporter + Reconstructive Teleport augment
Clonebay + The augment for preventing crew members from being lost when it's destroyed
To make invincible boarding parties?
In any case, I feel like killing enemy ships with a boarding party should yield better rewards. It feels kinda underwhelming when I'm getting the same scrap and items for sending my precious crew members into dangerous territory, and not only that but it also takes way longer to kill a ship off with a boarding party than it does with weapons or drones.
Or maybe a boarding party could have a higher change of finding drones/weapons? I mean, if you kill the enemy crew and take the ship intact, why not get better rewards seeing as how nothing should be destroyed on the ship?
stylesrj wrote:
Well if the enemy ship is carrying cargo, you're more likely to retrieve it intact.
Klokinator wrote:I'm not familiar with the inner workings of the game, but I take this to mean that certain ships will randomly have a piece of equipment on-board? I guess that actually makes me feel better. Now that I know boarding parties increase the rewards, I may use them more often!
By the way, do fire/suffocation achieve the same results, or are boarding parties unique? Like, is there a tag ingame for "If player crew is onboard the enemy ship when their crew die, gain extra rewards", or is it more "If player kills enemy crew with ship intact either with boarding crew, fire, or suffocation, gain increased rewards"?