Sleeper Service wrote:I don't know man, in sector lvl 6 you'll get about 40 scrap per fight, that should amount to more than 200 scrap per sector.
I meant that you get roughly a (sector number+1)*100 scrap per sector, combined with the money you make from selling the loot. It probably is too generous an estimate, though.
Sleeper Service wrote: But the issue is a little more profound I guess. The thing is that FTL ultimately isn't built for endless play. The infinite workaround and FTLs structure we have at hand might always a) allows the player to get too powerful too quickly or b) draws out the game too long.
I chose Infinite exactly for its 'infinite but limited' structure. You can play infinitely, but with diminishing returns you have to progress further and further to be able to afford the upgrades. That is what keeps the game challenging. I have moved in sector 6 with just 2 shields because the returns from sector 5 were too slow to advance them to 3rd tier. The going was rough, but additional money allowed me a few essential upgrades. That's where the fun was.
But the funds I got at sector 7 were insufficient to make my ship what I would consider 'Flagship ready'. That's why I think the endgame progression is screwed up.
Sleeper Service wrote:It really just depending on your own individual preference where the sweet spot between those two extremes is, I probably can't make everyone happy here. I actually never claimed that Infinite play is a great idea, I literally made this on a lazy sunday afternoon cause people kept requesting it. Some people seem to find it fun, so I won't argue...
Yeah, it is probably individual. I never claimed that my definition of fun should fit all. It would be interesting to see the feedback from others on the matter.
Me, I just chose CE Infinite to see what CE has in store without the usual hurry. I could sit back and play suboptimally just to see more of the game.
I still haven't seen the half of it. For example, not once in 10 hours have I seen hazards other than vabilla ones. Actually, that is a bit strange now that I think about it. Was I just unlucky or is something broken? In regular CE games I see them all the time.
Sleeper Service wrote:You pointed out that you hit a dead point equipment wise already and that this made the run less fun, so I'm not convinced if hitting this point upgrade wise as well would actually have been more fun.
That's the point where I'd have liked to proceed to the Flagship and win.
But perhaps I should have risked it and tried to take on the Flagship with 6 lvl shields, 5 lvl engines, 7 lvl weapons and no cloak. I just didn't feel very confident about it, since there still were rebel cruisers around that gave me a hard time with my load-out.
Sleeper Service wrote:Or maybe the other Infinite mods are more fun for you.
I am quite fond of CE features, actually, so I naturally prefer not to part with them.
Eh, anyway, it should be easy to modify by myself if I needed to, I just wanted to share my take on it.