Continuing from the last time.
http://s20.postimg.org/n2ylq2tdp/2015_05_02_093325.jpgIf there is no way to make the text fit (say, by uniting some strings - "Fire/Breach Chance - Low/Medium". Hull/System/Ion Damage - 3/1/0" etc), then at least please consider removing the tips. You can't see the stats until you buy the weapon.
This description, for example, is much more concise:
http://s20.postimg.org/pcmq0u2bh/2015_05_02_093347.jpghttp://s20.postimg.org/7nuz97qkd/2015_05_02_093416.jpgThe dot at the end of the sentence is missing.
http://s20.postimg.org/w0jbnfltp/2015_05_02_101434.jpg"the cruiser's weapons".
http://s20.postimg.org/4egk2r2gt/2015_05_02_102744.jpgI have encountered a Zoltan ship without super shields. Is that normal?
http://s20.postimg.org/z63xdn4fx/2015_05_02_120523.jpgCan an extra space be added between the text and the warning?
http://s20.postimg.org/xkonltu7x/2015_05_02_120908.jpgI am not sure about that one, but isn't 'militia' singular, like 'army'? You don't call in the 'armies'. I may be mistaken here.
http://s20.postimg.org/4osnzu6gt/2015_05_02_123306.jpgI can't help but think something is wrong with the 'tried to get away another time' sentence here.
http://s20.postimg.org/8sp1eld19/2015_05_02_130904.jpgExtra capitalization on 'you'.
http://s20.postimg.org/ieiluw471/2015_05_02_131937.jpgThe game tells me the pursuit is doubled at the 'Last Stand', even though there is no pursuit. You get this message if you scan the sector.
http://s20.postimg.org/ogutz4i0t/2015_05_02_133344.jpgIt looks like ASB deployment against the Flagship either does not require extra 1 power or does not mention it in the text.
http://s20.postimg.org/8jw22epml/2015_05_02_133359.jpg"too close".
http://s20.postimg.org/jm150ujp9/2015_05_02_134532.jpg"its life support", "to transfer power".
http://s20.postimg.org/xgzfjbe4d/2015_05_02_135417.jpghttp://s20.postimg.org/3qcaxjt4t/2015_05_02_135422.jpgI have bought the L. Intruder drone in a store that is supposed to ionize enemy systems. However, once I used it it turned out to be a regular boarding drone that just attacks systems instead.
Overall, it was a pretty fun experience. I have played for about 10 hours before I decided to finally hit the Flagship.
I have mixed feelings about the progression. It looks like the costs for systems are far too steep. Yes, I get that the intention behind the mod was to prolong the game, hence CE
Infinite, but I feel it takes it a step too far.
It maintains balance pretty well in the beginning stages of the game, where I had from 1 to 2 Deep Space runs before I hit the next sector. You don't want to linger in the beginning sectors because the rewards are abysmal, but you can't dive into later sectors from the get go. The game becomes less about upgrading your systems and more about finding good equipment that would fit your power requirements, since weapons and drones cost peanuts compared to the upgrades.
On average, you get about 200 scrap per sector +an extra 100 scrap per sector level, the more the further you go. This is usually enough to get a few beginning upgrades going.
However, at about sector 6 you hit a wall where upgrading the systems costs far more than you make. I had to grind considerably to get my shields to tier 3, and to put my weapons to lvl 9 and my shields to lvl 8 before the final battle I had to do about 20 Deep Sector runs. I can't say this was very fun. I have already assembled quite a collection of OP equipment (so getting new items wasn't an incentive to go further), so I just scanned new sector and went through the nodes where there were no ships, hoping for a freebie.
I know it is kind of a 'choose how you are going to have your fun' type of mod, but the latest upgrades are pretty much unatteinable. I felt that if the costs were downgrated to about 2/3 of what we have now (and perhaps even further for the endgame), the game would have been just right for me - difficult enough in the beginning to keep things fresh, but without turning into a boring grind in later sectors.