Randtrel 0.5 is out, along with the Randorus, the randomized engi A.
Changelog 0.5:
* Added a randomized engi A cruiser.
* Generated the .exe file via a better JVM recognizing tool.
Edit :
Russian Rockman wrote:Nice job on the Randorus
So how does that work? Is it pulling from a different pool altogether? Just from a different pool for the layouts? ...
About the floor images and airlocks. You could...
A.) Actually create different floor images to go with the different layouts (might not be too much work)
B.) Or just remove the openings on the floor image where the AirLocks went in vanilla
I favor option B.
I noticed that you're keeping the room images the same for all the layouts. It's quite impressive that you were able to create so many different layouts while still keeping the room images the same. It might be very useful though to create some way to change the room images along with the different layouts. It would allow for a lot more flexibility.
The engi ship has its own pool. I'm still thinking about how everything should be grouped, but things are looking more and more solid.
Layouts and room images are definantly another TODO item, but I wouldn't want to go out of the way and lose the vanilla feel to each ship. Each ship has 6 layouts other then the original, so playing around with the vanilla rooms has its limits. I agree wth option B for the layouts, hopefully KartoFlane will cook something which will help out.