SpaceDux wrote:So no one elses MANTIS B is has MASSIVE JUMPS across the whole first sector and beyond.
Well, I still could not reproduce this. Do you remember which sector you jumped to as sector 2?
Biohazard063 wrote:so i just started a run with Zoltan A, and I'm running in the same problem I saw in here before.
Double jumps for the fleet after every single beacon.
Was a fix found for this problem already?
Here's a link to a piece of the recording where you can clearly see it. (In case this isn't a general issue...)
https://www.youtube.com/watch?v=a4IpbLX ... e=youtu.be
Could it have something to do with the fact that your first jump is with just basic engines causing the fleet to to a double jump straight from the start?
Anyway, means I can't play any of those 1 powered engine ships atm...
That vid is private, but I'd sure love to see it. As mentioned, I'm not sure what causes this or how even how to reproduce it in my game. Can you give your mod list as well?
condonzack wrote:So far I've only played on easy, but it seems to me that Slug A's pirate stuff is too powerful. By killing all but one person and then grinding down the enemies hull you can maximize your chances of a surrender reward + a crew death reward. It gives you A LOT of scrap by the end. And the targeting jammer gives you a decent chance to be in no danger at all!
Yeah, as mentioned, easy mode is easy. There are lots of ways to make tons of scrap there and CE was designed for normal anyway. The targeting jammer is a little less effective there as enemies get good guns quickly. I find that the whole truce breaker playstyle risk/reward works out OK on normal.
condonzack wrote:Do you think the homeworlds could be differentiated more? I love the idea that you have to learn what all the names mean, like learning items effects in a classic roguelike. But you should be about to learn "this means this is a homeworld! cool, let me search for non-distress beacons" too.
I find that these are pretty well distinguished. The Rebe homeworl (aka Stronghold) is plainly named "Rebel Stronghold blabla" , "Rebel Base blabla" or "Rebel Forward Base blabla". Everything else Rebel or "Front" related is a normal Rebel sector. If you want some general spoilers on sector names you check the sector naming suggestions thread in my sig. If you want to see all the possible names you can extract the mod file and have a look at sector_data.xml.append in the /data folder.