Sleeper Service wrote:Hey Estel, would you be able to submit your report within the next hours? Otherwhise I won't be able to include it in 1.229 immediately (I'll be of the grid for a bit).
Sorry, got real-lifed. nothing lost, thought - I'll just make another run and, possibly, increase the list, then post it, waiting patiently for new release. Nothing was a game breaking, so not a big deal, I hope.
Sleeper Service wrote:- Outlaws at the entrance to Pirate sectors get ASBs backup now
Actually, the had it earlier, at least since previous update - It was like "WTF?" and, although amusing, ended up in my bug list Glad to see that it's a feature now.
Sleeper Service wrote:- Rock C comes with Crystal Vengeance instead of Rock Plating now (piracy options did not feel right for that ship)
Hm, this reminded me something - we have "characterized" factions, using their special augments, so slugs have betrayal, mantises are slavers, and rocks can be pirates, Fed cruiser easily gets special quest on Fed sectors (and one day, maybe, will be able to collect wingmen - I'm really waiting for it!) etc...
What about Crystal ship(s)? They definitely deserve to be deeply characterized (they're aliens to this galaxy, even more than Lanius), but what it could be? Causing fear in common freebooters, and hate in xenophobic rebels? (so, things that try to run from us, like revel ships in nebula or traders, could be forced to attack us without running via blue option)?
Or, maybe there is something else implemented already, and I just don't know about it?
From a totally different barrel - now that Artillery for every ship is a thing, how Fed cruiser is characterized in-game mechanic, for things like Fed Cruiser?
/Estel