FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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NarnKar
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby NarnKar » Thu Jun 19, 2014 5:40 pm

Sleeper Service, I put the mods in the thread's recommended order, and it didn't work. After that, I uninstalled and reinstalled FTL: AE, put the mods in the right order, and it didn't work. So then I tried uninstalling and reinstalling SMM, putting the mods in the right order, and that didn't work either. It kept crashing, every time.

Although, after I un/reinstalled SMM, this happened.
Image
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Sleeper Service
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Sleeper Service » Thu Jun 19, 2014 6:07 pm

Not sure whats wrong there, but the mod itself works (I just checked once more to be sure). So there is nothing much I can tell you. The errors visual problems you show can happen if you do not let SMM finish patching before starting FTL, but I guess that is not what happens here. Maybe try re-downloading the modfiles?
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NarnKar
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby NarnKar » Fri Jun 20, 2014 12:12 am

Yeah, my CE works by itself...I guess it just doesn't want to cooperate with BPaB. ¯\_(ツ)_/¯
fugu
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby fugu » Fri Jun 20, 2014 1:43 am

This ship attempted to surrender immediately after deploying a combat augment (radiation projector).

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Bug? Infinite.

Edit: This ship also used some sort of combat augment on my shields, even when it only claimed to attack medical equipment. Did I simply miss the prompt?

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Edit: I'm being targeted by PDS but the background art is not saying so.

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Acceleratio
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Acceleratio » Fri Jun 20, 2014 8:34 am

Ok either I misred something or there is another small bug.
Met an engi cruiser in one of these federation controlled sectors (red but lot of fed events)
The game was telling me they were refugees so I hailed them just to be attack by a zoltan ship - at leaas that was what the textbox was saying because actually I attacked the engi refugees, After a small fight they offered surrender accepting it would have made me a pirate so i let them go to not loose crew.
I yet have to meet that zoltan ship though.
Krazyguy75
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Krazyguy75 » Fri Jun 20, 2014 8:47 am

fugu wrote:This ship attempted to surrender immediately after deploying a combat augment (radiation projector).

Image

Bug? Infinite.


This bug comes from the pre-fight damage on ships that comes with CE. Heavily damaged ships will occasionally offer surrender before the fight begins because their health trigger has already been reached. Unfixable, as far as I know. Though the message could be changed to be more fitting of all scenarios.
Nider_01
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Nider_01 » Fri Jun 20, 2014 10:05 am

What about deleting PDS hazard icons from all backgrounds? Because they often appear when they shouldn't or do not appear when they should. :?
EdenNov
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby EdenNov » Fri Jun 20, 2014 11:48 am

I don't know where to post this, but when I try to patch the mod, it loads the game with the station loading screen (not the regular one), and then exits the game and there's a pop-up saying "assertion failed" and some other stuff I do not understand.
can anyone please help me?
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Sleeper Service
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Sleeper Service » Fri Jun 20, 2014 11:49 am

I recommend you read through the troubleshooting section at the very beginning of the thread.
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Estel
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Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Estel » Fri Jun 20, 2014 12:16 pm

Acceleratio wrote:The game was telling me they were refugees so I hailed them just to be attack by a zoltan ship - at leaas that was what the textbox was saying because actually I attacked the engi refugees, After a small fight they offered surrender accepting it would have made me a pirate so i let them go to not loose crew.
I yet have to meet that zoltan ship though.


Looks like bug introduced during implementation of possibility to prey on poor refugees. I'm sure Sleepy will fix it without problems :)

I also can't wait for hyperspace events and another tactical layer that chooses presented there might add. I *love* those additional tactical opportunities. For example, I found myself breaking truces while playing NON slug very often, but only against certain types of opponents of certain circumstances. Discovering when it's worth risking along dozens playthroughs was a very cool thing. CE shines with those new (yet quite balanced) tactical possibilities.

/Estel