slowriderxcorps wrote:Also, the reason why hull counts shouldn't really go any higher than 22 is that the graphic used for showing enemy Hull points only goes up to 22 individual segments. You go over that, and the graphics glitch out.
You could probably put back the engine hacking to half instead of limiting it to one because Sleeper made all of the hacks reset now after the battle. I think.
About the Hull count, I thought other ships had more than 22 hull already? I looked in the xml ship files and found ones with 24 and 26 hull I'm pretty sure. Anyway, this is the Hull graphic I use, kind of inspired by the Polish Kit. I'm still working on it, but for now I like it. (edited a bit, very quickly, so you can see).
https://www.dropbox.com/s/e1u0ouspik9xp ... icator.png
In my opinion it is easier to see the increments of 4, it is more "parallel" to the outline on the left of the targeting screen (does that make sense...), and it doesn't have as much of a hard transition back to the smaller bars when you fight the Boss. Using this you could give the Boss 22-26-30 Hull. Probably don't want to change the enemy hull graphic though. That's fine.