[SHIP][WIP] You Are The Rebel

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Xalos
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Joined: Thu Sep 19, 2013 5:57 am

[SHIP][WIP] You Are The Rebel

Postby Xalos » Tue Oct 15, 2013 6:45 am

This is a Work in Progress mod in which I intend to flip the roles in the game - the player is a Rebel ship trying to topple the peaceful Federation. Currently, there's just the one ship, "The Calamity". However, it's a fully functional ship as is so I figured I might as well start getting some feedback.

Image


The Calamity, like pretty much every other single-ship mod ever, replaces the Kestrel A. If you find every system, all eleven rooms have a system in them. There's nowhere a boarder can beam on or a missile can hit that doesn't hit some system or other. :twisted:

It's a pretty good early-game ship, although it's possible to easily end up in an unwinnable scenario if you lose your drone system for any reason. I also recommend trying to find a Defense I drone as soon as possible because, again, there's nowhere a missile can hit that doesn't mean system damage. On the flip side, Hull Lasers are fairly weak against this ship, so there's a balance there.

The only thing this ship doesn't yet have is a mini-icon for the ship list. If anyone wants to help me out by making one, that'd be a huge help. (I have no artistic skill at all.)


You Are The Rebel Download (Version 0.1.1)
(Requires the Slipstream mod manager)
DestinyAtlantis
Posts: 27
Joined: Thu Aug 01, 2013 9:23 am

Re: [SHIP][WIP] You Are The Rebel

Postby DestinyAtlantis » Tue Oct 15, 2013 7:23 am

Nice ship, altough you don't have every system onboard (artillery). Assuming the 2 missing ones are cloak and teleporter.
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R4V3-0N
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Joined: Sun Oct 06, 2013 11:44 am

Re: [SHIP][WIP] You Are The Rebel

Postby R4V3-0N » Tue Oct 15, 2013 7:55 am

Well, I was actually doing the same damn thing =O


(If you don't want to know about my idea on my rebel mod then skip to the big line of green ===== bellow)
I so far did this......

[SHIP] Playable Rebel Rigger A and B (B is in fed colours)
[SHIP] Playable Rebel Fighter (need more testing to see if it's okay)
[SHIP] Rebel Cruiser (from CE)
[SHIP] Rebel Flagship (this is mainly to test my abilities in modding by creating doors connecting to separate rooms (the FS artillery weapon systems) and also a challenge on keeping that thing with it's weapons but balanced)

That is what I did so far.

I am still new at modding and I want some new weapons and augments for those ships, I don't want it to seem to bland.

And also I want to edit the starting beacon and change the enemies out and change the quests and all that things.

To prevent our mods in there finished state being identical, can we come up with an agreement of sorts?

1) My mod is featured after the Federation took out the Flagship and is turning the tides of the war.
Can you be (as stated in the description) before the boss?
2) I already set up my end game boss to be the Osprey (atm), still working things out. I posted that to prevent confusion of any kind in the future if someone things I copied you or you copied me or what have you.

The reason I posted this here and not in PM is so the public can also see this as well and know no one is copying anyone.

===================================================================================================


Anyway, The ship is nice, but it seems a bit... "blocky" or crowded with all those rooms.
Keep in mind this ship is tiny compaired to the cruisers, it wouldn't make much sense for it to have all the equipment of a cruiser right? atm it got more weapon and drone slot count (7) then any vanilla ship as well, I admit I did do a similar thing on mine with the slots but the rooms seem a bit weird.

If I can make a suggestion.
you can make more space by doing it in a similar way of the "Rebel Pusher" or "Rebel Repair ship" (split the 2 x 2 room into two 1x2 rooms) riggers in Captains Edition (enemy ships) and still look nice.

But that is only me, some people will not really care if half the room is sticking off the ship xD

you do not have to do the above mentioned.

I do like this mod, played a couple games with it.

If you want, I can link you the Federation Coloured Rebel Rigger for your TYPE B rigger, how ever I didn't quite finish the gibs yet (or start) and same goes for the Federation Coloured Rebel Fighter in PM.

If you don't want fed coloured rebels in this mod it's fine, It is a popular Layout A and B in mods (eg federation destroyer (the older one), rebel flagship, FotF Federation Scout and Federation Bomber) etc.

Sorry for long posts, I got a condition that makes me make long posts it seems :oops:
R4V3-0N, a dreamer.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [SHIP][WIP] You Are The Rebel

Postby dalolorn » Tue Oct 15, 2013 1:17 pm

R4V3-0N wrote:Well, I was actually doing the same damn thing =O


(If you don't want to know about my idea on my rebel mod then skip to the big line of green ===== bellow)
I so far did this......

[SHIP] Playable Rebel Rigger A and B (B is in fed colours)
[SHIP] Playable Rebel Fighter (need more testing to see if it's okay)
[SHIP] Rebel Cruiser (from CE)
[SHIP] Rebel Flagship (this is mainly to test my abilities in modding by creating doors connecting to separate rooms (the FS artillery weapon systems) and also a challenge on keeping that thing with it's weapons but balanced)

That is what I did so far.

I am still new at modding and I want some new weapons and augments for those ships, I don't want it to seem to bland.

And also I want to edit the starting beacon and change the enemies out and change the quests and all that things.

To prevent our mods in there finished state being identical, can we come up with an agreement of sorts?

1) My mod is featured after the Federation took out the Flagship and is turning the tides of the war.
Can you be (as stated in the description) before the boss?
2) I already set up my end game boss to be the Osprey (atm), still working things out. I posted that to prevent confusion of any kind in the future if someone things I copied you or you copied me or what have you.

The reason I posted this here and not in PM is so the public can also see this as well and know no one is copying anyone.

===================================================================================================


Anyway, The ship is nice, but it seems a bit... "blocky" or crowded with all those rooms.
Keep in mind this ship is tiny compaired to the cruisers, it wouldn't make much sense for it to have all the equipment of a cruiser right? atm it got more weapon and drone slot count (7) then any vanilla ship as well, I admit I did do a similar thing on mine with the slots but the rooms seem a bit weird.

If I can make a suggestion.
you can make more space by doing it in a similar way of the "Rebel Pusher" or "Rebel Repair ship" (split the 2 x 2 room into two 1x2 rooms) riggers in Captains Edition (enemy ships) and still look nice.

But that is only me, some people will not really care if half the room is sticking off the ship xD

you do not have to do the above mentioned.

I do like this mod, played a couple games with it.

If you want, I can link you the Federation Coloured Rebel Rigger for your TYPE B rigger, how ever I didn't quite finish the gibs yet (or start) and same goes for the Federation Coloured Rebel Fighter in PM.

If you don't want fed coloured rebels in this mod it's fine, It is a popular Layout A and B in mods (eg federation destroyer (the older one), rebel flagship, FotF Federation Scout and Federation Bomber) etc.

Sorry for long posts, I got a condition that makes me make long posts it seems :oops:


You've got to be kidding me!

That's just about what my own mod does! (The Rebels turning the tide, that is)
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R4V3-0N
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Joined: Sun Oct 06, 2013 11:44 am

Re: [SHIP][WIP] You Are The Rebel

Postby R4V3-0N » Tue Oct 15, 2013 2:01 pm

Okay okay... we got to many people thinking the same thing....

Raven- Post war/loosing war retreat and possible minor tide turner.
Dalolorn - During war, post Flagship destruction, Rebel Tide turner.
Xalos - During war, pre Flagship Destruction, Rebel winning the war.

To prevent story being mixed.

My mod ship list:

Rebel Rigger - (vanilla)
Rebel Highspeed Bomber (custom)
Rebel Fighter - (vanilla)
Rebel Corvette/Destroyer - (CE enemy extension original, will give credit to Kieve and Sleeper Service)
Rebel Cruiser - (CE cruiser extension original, will give credit again)
Auto Scout and Auto Assault - (2 ships in 1 like escort duty, this is just so I get more space without messy work)
Rebel Troopship - (Custom)
Auto Bomber - (Custom)
Rebel Bomber - (Custom - edited rigger)

I will ask permission of course from Sleeper (and Kieve I think?) if I can include the Cruiser and Destroyer.
If that fails then I will resort to Kestral Cruiser and Rebel Flagship

I am bad at Auto ships slicing so I will likely switch it for a "Rebel Scout"
I posted my list because I do not want to be called a copy cat, Also I may look like atm I am doing Federation ships with my recent mod(s), but it will be enemies in the Rebel idea I have.

We need a way for us to not all go the same direction...

Who here is editing quests and story line? I want to know so this can free up more options, 1 guy only doing ship mods and 2 guys do story.
R4V3-0N, a dreamer.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [SHIP][WIP] You Are The Rebel

Postby dalolorn » Tue Oct 15, 2013 2:23 pm

R4V3-0N wrote:Okay okay... we got to many people thinking the same thing....

Raven- Post war/loosing war retreat and possible minor tide turner.
Dalolorn - During war, post Flagship destruction, Rebel Tide turner.
Xalos - During war, pre Flagship Destruction, Rebel winning the war.

To prevent story being mixed.

My mod ship list:

Rebel Rigger - (vanilla)
Rebel Highspeed Bomber (custom)
Rebel Fighter - (vanilla)
Rebel Corvette/Destroyer - (CE enemy extension original, will give credit to Kieve and Sleeper Service)
Rebel Cruiser - (CE cruiser extension original, will give credit again)
Auto Scout and Auto Assault - (2 ships in 1 like escort duty, this is just so I get more space without messy work)
Rebel Troopship - (Custom)
Auto Bomber - (Custom)
Rebel Bomber - (Custom - edited rigger)

I will ask permission of course from Sleeper (and Kieve I think?) if I can include the Cruiser and Destroyer.
If that fails then I will resort to Kestral Cruiser and Rebel Flagship

I am bad at Auto ships slicing so I will likely switch it for a "Rebel Scout"
I posted my list because I do not want to be called a copy cat, Also I may look like atm I am doing Federation ships with my recent mod(s), but it will be enemies in the Rebel idea I have.

We need a way for us to not all go the same direction...

Who here is editing quests and story line? I want to know so this can free up more options, 1 guy only doing ship mods and 2 guys do story.


Well, to be honest, I seem to have stopped work on my own mod. Only got as far as 7 ships and a weapon, really.
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R4V3-0N
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Re: [SHIP][WIP] You Are The Rebel

Postby R4V3-0N » Tue Oct 15, 2013 2:33 pm

Yay, someone dropped out. (PM me what you got so far and give me a head start and possible download link so I get a bigger head start? =P will credit you)
R4V3-0N, a dreamer.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [SHIP][WIP] You Are The Rebel

Postby dalolorn » Tue Oct 15, 2013 5:12 pm

R4V3-0N wrote:Yay, someone dropped out. (PM me what you got so far and give me a head start and possible download link so I get a bigger head start? =P will credit you)


You're acting like this is a race or something... I was just making a comment! :oops:

Anyway, it's in my signature. Either link will lead you into the thread.

One of the resources I'm using isn't mine, though - it's kartoFlane's Auto-Cruiser, the Sovereign. And it's all CE-dependent in its current state.

Really, though, most of my work is coding and wiping the boss weapon silhouettes from the Dominator. Not counting the rotated ship models, the only new art here is the projectiles for the IHLC, and those are just recolored heavy lasers from the vanilla game. I was considering changing them to repainted CE artillery laser bolts, though.
Xalos
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Re: [SHIP][WIP] You Are The Rebel

Postby Xalos » Tue Oct 15, 2013 6:36 pm

My mod is actually completely disconnected from the original canon. Instead of the scattered Federation making a miraculous victory, YATR puts you as the small Rebel group trying to overthrow the entire Federation.

Incidentally, if anyone could recolor the Rebel Flagship and its gibs to have the Federation colors, I would be extremely grateful. :P (Seriously, I have zero artistic talent.)
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Kieve
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Re: [SHIP][WIP] You Are The Rebel

Postby Kieve » Tue Oct 15, 2013 9:32 pm

R4V3-0N wrote:Okay okay... we got to many people thinking the same thing....

Raven- Post war/loosing war retreat and possible minor tide turner.
Dalolorn - During war, post Flagship destruction, Rebel Tide turner.
Xalos - During war, pre Flagship Destruction, Rebel winning the war.

To prevent story being mixed.


Just figure I'd add in, Incursion is 20 years Post-War / Flagship Destruction, Rebels win anyway through attrition.

I do think a collaborative "Rebel Perspective" mod would be interesting, since you guys seem to be operating on the same wavelength (if not the exact story). I'm not including myself in that however, since Incursion is a rather separate beast altogether - it just happens to follow the same line of thinking, twenty years down the road.