Pelia wrote:I have been playing in a Kessie-B for a few sectors by now. It is a fine experience, never before I thought a good engine and cloak can make such a huge difference in defence. But the Pirate battleship is so irritating! It has absolutely no weakness! Yes, I can avoid the ion drone and the vast ammount of laser shots well. But the defense II drone is making me go nuts as all I have is 3 Mk I lasers and Crystal Burst. I keep aiming at drone control in hope of getting through, but it's no good. It barely gets to the last shield layer. Basically, my fight with it is a constant stalemate. Is it just my inferior weaponry or someone else has a feeling that the DEF drone is a nuisance?
I'm only glad that I'm not getting boarded at any time for some reason, even though I can see 2 crystal guys standing in battleship's teleport room. They just stand there.
In Infinite Space it is possible that any one setup wouldn't be able to defeat every ship that exists. The idea was to create an environment where running from certain ships was always necessary. Forcing players to need repairs/rearm/retreat even when they had maxed out their ship. Otherwise a maxed out ship would just get boring. However if no one can defeat this Pirate battleship, that's a problem. I certainly don't want an unbeatable scenario. I know many players, like myself, tend to find a setup they like and stick with it. If that setup works for other battleships, I say stick with it, and just run when you see the Pirate battleship.
Also, have you found the Advanced Weapons yet? If you haven't, it's possible just upgrading your setup with the Advanced weapons might be enough to defeat this ship. If you haven't, to begin this process you need to defeat a sector mini boss. When doing this, sometimes you will get an event to fight a stronger ship that will be marked on your map. These stronger ships can drop Advanced weapons. Hunting down Advanced weapons to fit your ship is essentially end game for IS mod.
EDIT: npc's standing on the teleporter is something I've never figured out. It seems if I reduce the number of npcs on a ship that sometimes fixes the problem. Maybe another modder knows the answer to this one.