Artillery lasers have been nerved a bit, as they where planned to require other weapons to deplete enemy shields they no longer pierce them themselves to fit more clearly into that role.
Light lasers now have increased projectile speed and breach chance, as well as one shield piercing. Enemy inaccuracy is kind of necessary to make the game beatable, but makes the light lasers almost useless in enemy hands. Therefore I added an enemy version that does more damage. Light lasers should generally be more threatening and useful in early sectors now.
Bonnie Lass wrote:Your links to New Enemy Classes in the OP do not work.
For me all links work I think. Can you specify which you mean?