Slug A is my go to ship. I love it.
Bio-beam yields lots of loot early on. On my last victory (easy)I had so many weapons, I was just leaving stuff behind. Ended up with Halberd beam, Hull Laser I, Dual Laser, Ion Bomb. Phased out Bio-beam by section 7.
Even though you only start out with 2 slugs, I ended up recruiting 8 or 9 additional crew and had to dismiss 2 or 3. Took the usual cloak, drones and teleporter. Final Boss was pretty easy. Ion bomb + lasers drop shields and Halberd wrecks havoc. Teleport Mantis and Rockman to take out the guns in phase one.
I attribute all my success with this ship due to the extra loot from killing crews. Love the Bio-Beam, that's why I play Slug A. I do try to get some lasers asap as that is a weak point in the load out.
How do you like to build the slug cruiser?
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Re: How do you like to build the slug cruiser?
Slug A, despite being a royal pain in the ass to get, quickly became one of my favorite ships. I do basically what people said here in the beginning, though I probably don't use Breach Bombs as much as I should because they always seemed pretty ineffective.
Both my playthroughs that got anywhere got a Mantis in the early game, so I tended to do an early transition to boarding strategies, with Dual Laser and Anti-Bio as fire support. Using my shield Slug as a second boarder was risky in the mid-game, but timing boardings to happen after the enemy crew was beamed helps a lot. Other than that, if I found any lasers, I took them. My successful run I bought a Burst 1 and found a Heavy 1, not great but they were needed. One Hull Laser 2 later and I was set for life. I even kept Anti-Bio during the Flagship for "flavor" instead of any practical use, that ship was so powerful (though it was quite effective in its own right).
Both my playthroughs that got anywhere got a Mantis in the early game, so I tended to do an early transition to boarding strategies, with Dual Laser and Anti-Bio as fire support. Using my shield Slug as a second boarder was risky in the mid-game, but timing boardings to happen after the enemy crew was beamed helps a lot. Other than that, if I found any lasers, I took them. My successful run I bought a Burst 1 and found a Heavy 1, not great but they were needed. One Hull Laser 2 later and I was set for life. I even kept Anti-Bio during the Flagship for "flavor" instead of any practical use, that ship was so powerful (though it was quite effective in its own right).