DronesPlus currently adds seven new drones to FTL, complete with their own images:
Deals one damage per room like the Beam I drone with 25% longer beam and a higher firing rate. 4 Power.
Shoots ion blasts. 2 Power.
Shoots ion blasts faster. 4 Power.
Shoots missiles. Pretty slow. 2 Power.
Shoots missiles. Less slow. 4 Power.
A drone equipped with a beam that causes fires. 2 Power.
Shoots shield-piercing crystal shards. Only obtainable in the Crystal Sector. 3 Power.
I hope this mod fits in seamlessly with vanilla FTL and suits your refined taste.
The drones are balanced but are still being adjusted as I continue to playtest. Further additions are on their way.
The mod may (i.e. will probably) conflict with other mods that add drones. It is likely that we modders have used the same blueprint and weapon names at least once.
All art assets have been modified from existing FTL images.
I know this isn't a first, that many of these drones are duplicated in mods elsewhere, but I started DronesPlus as a project for myself and have since grown too fond of it to abandon the effort to someone else. I like making pixel art too much. Cheers.
Download the .ftl https://dl.dropboxusercontent.com/u/524 ... _0.7.8.ftl
0.7.8Included tweaks made by Noobjuice. New drones now appear more frequently.
0.7.7 Beam II Drone no longer pierces shields, has faster attack speed, and wields a slightly longer-reaching beam. Now uses 4 power.
0.7.6 Lowered ion drone and missile drone attack speeds.
0.7.3 New fire beam drone, adjusted other drone graphics, tweaked some drone stats.
If you use Windows and the .ftl file is appearing as a .zip file, see below instructions from the helpful Jonfon.
Jonfon wrote:In a Window go to the folder where you have the mods. Can you see them ending in .ftl in the name? If not hold alt and press t to get the Tools menu. Choose Folder Options. In the pop-up window pick the View tab. Untick the "Hide extensions for known filetypes" checkbox and click Ok. You should then see the full filename in the name.
Now just right-click the Mod file and pick rename and change the .zip to .ftl and hit return. You might get a warning from Windows about changing extensions causing issues, but that's Ok.
Now the file should be a .ftl and usable in the GMM.