Android Port

General discussion about the game.
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Android Port

Postby UltraMantis » Thu Dec 20, 2012 6:18 pm

Suddenly i want an Android port. And i haven't even got Android. :D Looks fantastic!
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ugur
Posts: 9
Joined: Thu Dec 20, 2012 4:23 pm

Re: Android Port

Postby ugur » Thu Dec 20, 2012 6:33 pm

Thanks =)
And it runs the same on iOS in case that helps =)
(Actually it runs better now since i tweaked it some more =) )
Dunno if it will ever see the light of the day though other than in video form, i sent the link to the video to the FTL fellas and haven't gotten a reply so far =( =)
sethicis
Posts: 1
Joined: Tue Dec 25, 2012 2:34 pm

Re: Android Port

Postby sethicis » Tue Dec 25, 2012 2:39 pm

I would like to add my voice as well to the request for an android version of the game. I recently bought the desktop version of FTL off the humble store, but would gladly pay for the game again to play it on my android devices, it's just that good. :-)

So please please please find the time work on an android port of this game.

Much appreciated!
thelonesoldier
Posts: 3
Joined: Tue Dec 25, 2012 9:42 am

Re: Android Port

Postby thelonesoldier » Wed Dec 26, 2012 8:42 am

If you make the port in Flash using their (relatively) new AIR for Mobile platform, you can make a mobile version of FTL for Android and iOS at the same time. I've done some multiplatform mobile development with Flash and it's surprisingly powerful and easy to use.
ugur
Posts: 9
Joined: Thu Dec 20, 2012 4:23 pm

Re: Android Port

Postby ugur » Wed Dec 26, 2012 9:42 am

I've worked a lot with Unity, flash/Air, UDK and other middleware and i feel like Unity is the much better choice for going mobile compared to Air. It is far more powerful and performant than flash/air on mobile platforms.
Flash is nice for 2D stuff but on mobile sadly lacks a lot of platform functionality support next to not running that great on many devices when doing more in depth stuff.
Ace Cooper
Posts: 2
Joined: Fri Dec 28, 2012 1:31 pm

Re: Android Port

Postby Ace Cooper » Fri Dec 28, 2012 2:11 pm

I think the Android version of this game is a wonderful idea!
You would get so many new customers and a lot of good karma for the mobile version!
The game speed and genre is ideal for handheld devices with resolutions from 960x540 / 1280x720 and above.

I kindly ask you to consider creating version for Google Play Market and Apple Store. :idea:
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Android Port

Postby UltraMantis » Fri Dec 28, 2012 3:00 pm

Adapting to different resolutions and battery life may be issues preventing or delaying a mobile port. Also, FTL relies on OpenGL, which sometimes causes issues on desktops and even more frequently notebooks with so-so OpenGl support.

An android port barely working is a port barely worth having. It would be great, and the devs have not ruled it out, but it might take a while to do a proper job.

Keep voicing support for it.
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ugur
Posts: 9
Joined: Thu Dec 20, 2012 4:23 pm

Re: Android Port

Postby ugur » Fri Dec 28, 2012 9:12 pm

Yeah, looking forward to the FTL fellas' port =)
Wish i could be part of that, in either case i doodled some more on my mockup in my spare time: http://youtu.be/KUwuf_Go8Ho
robby
Posts: 7
Joined: Fri Dec 28, 2012 9:42 pm

Re: Android Port

Postby robby » Fri Dec 28, 2012 9:51 pm

Oh, porting ... porting. Use java next time :P
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Android Port

Postby UltraMantis » Sat Dec 29, 2012 12:40 am

ugur wrote:Yeah, looking forward to the FTL fellas' port =)
Wish i could be part of that, in either case i doodled some more on my mockup in my spare time: http://youtu.be/KUwuf_Go8Ho

Durn your doodles... they look too good! :lol:
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