Ridiculous suggestions just for fun!

General discussion about the game.
Mister Sammy
Posts: 71
Joined: Fri Sep 21, 2012 4:50 pm

Ridiculous suggestions just for fun!

Postby Mister Sammy » Thu Dec 20, 2012 7:24 pm

1. Flagship phase 4

"The flagship breaks apart, revealing an auto-scout! We all knew they were behind everything!"
Autoscout with 4 burst laser 2's, 5 shield bubbles and max evasion. Also, anti-personnel and system repair drones. Have fun!

2. Raid Bombs - Instantly kill any Mantis in the room they detonate in.

3. Nebula Smuggler Contraband

"With the crew dead you find the pirates were smuggling some of the highest-grade illegal botanical goods the galaxy has to offer."

1. Take them and sell them at the next station
2. Best not touch them.

1. Your crew can't help themselves. Everyone has a good time and by the time they sober up, the Rebel Fleet has moved closer! / Your crew can't help themselves. Your pilot, while high, picks a beacon at random and you end up in front of a sun! Talk about getting baked... / You sell them off and make a good payload of scrap! . . . You stop to wonder what your superiors would think of your actions before continuing on.
afedyuki
Posts: 21
Joined: Wed Dec 12, 2012 7:22 pm

Re: Ridiculous suggestions just for fun!

Postby afedyuki » Thu Dec 20, 2012 9:53 pm

You encounter a strange derelict ship. Judging by bits and pieces on the floor (as well as walls and ceiling), the crew was killed by a particularly vicious animal.

1. Leave immediately, whatever did this may still be out there!
--you continue on your journey, nothing happens.

2. Search the ship thoroughly, your crew can take care of themselves.
--you encounter a cute white fluffy bunny.
1. That must be the monster that massacred the crew! Fire!
--The bunny is instantly obliterated by a barrage of blaster bolts. The crew explores the rest of ship and finds a prototype weapon, the Holy Bomb of Antioch (It does 20 damage to all killer rabbits in a room) and the captain's journal depicting the location of the legendary sacred mug (quest marker added).

2. Ahh pour thing, I am going to name it Snuggles
--When you crew member picks it up, the "bunny" burrows into his flesh and tears him apart in seconds. The rest of the crew flees in terror. (loose a crew member)
ExtraCheesyPie
Posts: 145
Joined: Fri Nov 23, 2012 4:37 pm

Re: Ridiculous suggestions just for fun!

Postby ExtraCheesyPie » Fri Dec 21, 2012 2:21 am

Mister Sammy wrote:1. Flagship phase 4

"The flagship breaks apart, revealing an auto-scout! We all knew they were behind everything!"
Autoscout with 4 burst laser 2's, 5 shield bubbles and max evasion. Also, anti-personnel and system repair drones. Have fun!

2. Raid Bombs - Instantly kill any Mantis in the room they detonate in.

3. Nebula Smuggler Contraband

"With the crew dead you find the pirates were smuggling some of the highest-grade illegal botanical goods the galaxy has to offer."

1. Take them and sell them at the next station
2. Best not touch them.

1. Your crew can't help themselves. Everyone has a good time and by the time they sober up, the Rebel Fleet has moved closer! / Your crew can't help themselves. Your pilot, while high, picks a beacon at random and you end up in front of a sun! Talk about getting baked... / You sell them off and make a good payload of scrap! . . . You stop to wonder what your superiors would think of your actions before continuing on.

inb4 engie and zoltan create death star
I hate FTL...

But I love it at the same time...
BKT
Posts: 211
Joined: Sat Nov 24, 2012 3:17 am

Re: Ridiculous suggestions just for fun!

Postby BKT » Fri Dec 21, 2012 1:33 pm

New augment! :

Cybernetic implants & system = Infused all of the ship's system with AI and turns all your crew to Borg— Automata with advance AI that doing their work automatically but can't be manually control;— i.e. make your ship and its crew to behave exactly like the enemy ship and its crew.


This might be quite amusing! :lol: