Scout Jumped with Disabled Engines

General discussion about the game.
runningblind
Posts: 1
Joined: Fri Jun 22, 2012 12:52 am

Scout Jumped with Disabled Engines

Postby runningblind » Fri Jun 22, 2012 12:57 am

I was attacked by a scout in sector 6 with 3 bars of shields and was told immediately it was trying to jump away. I sent my two mantis over to kill the engines, then the shields, then attack the weapons,which all took a while as there was no air on board. After I had almost damaged the shields the ship jumps away with my two guys onboard. After that the game was over (mostly because the next battle with a 4 shield cruiser went horribly wrong with no boarders.

Is is possible for unmanned scouts to repair damage? If so I might have missed that it repaired the system. Otherwise, if a system is red, then it shoudn't be functional at all and the ship shouldn't have jumped away. Is this a bug or working as intended?

BTW, thanks for the game, its pretty awesome!
VladePsyker
Posts: 100
Joined: Sat Jun 16, 2012 2:18 pm

Re: Scout Jumped with Disabled Engines

Postby VladePsyker » Fri Jun 22, 2012 1:03 am

yes drone scouts have a slow repair over time for all their systems
DocGratis
Posts: 50
Joined: Mon Jun 18, 2012 1:48 pm

Re: Scout Jumped with Disabled Engines

Postby DocGratis » Fri Jun 22, 2012 1:58 pm

I had a ship jump away with red cockpit.. while my boarders were on their ship...
in the cockpit.. fighting the last living crew member...

I don't see how that is possible!
:cry:
Weapons Officer "Aww do we really NEED 02 and Medbay? I want more weapon power"
Shields and Engine Officers "Yeah we want more power!"


Pilot (aka Captain) "Will you babies get back to work!"
Gorlom
Posts: 519
Joined: Thu Apr 26, 2012 2:06 am

Re: Scout Jumped with Disabled Engines

Postby Gorlom » Fri Jun 22, 2012 6:35 pm

DocGratis wrote:I had a ship jump away with red cockpit.. while my boarders were on their ship...
in the cockpit.. fighting the last living crew member...

I don't see how that is possible!
:cry:

I think Justin said that the cockpit or pilot isn't necessary for jumping away. Only the engine matters for enemies.
DocGratis
Posts: 50
Joined: Mon Jun 18, 2012 1:48 pm

Re: Scout Jumped with Disabled Engines

Postby DocGratis » Fri Jun 22, 2012 6:43 pm

Gorlom wrote:
DocGratis wrote:I had a ship jump away with red cockpit.. while my boarders were on their ship...
in the cockpit.. fighting the last living crew member...

I don't see how that is possible!
:cry:

I think Justin said that the cockpit or pilot isn't necessary for jumping away. Only the engine matters for enemies.


Is that certain? I should change the way I disable ships then...
Cockpits are easier cause they are always 2x1 rooms so I can have two boarders in there in relative safety..

Are both Cockpits and engines need for enemies to dodge? or should I just ignore cockpits?
Weapons Officer "Aww do we really NEED 02 and Medbay? I want more weapon power"
Shields and Engine Officers "Yeah we want more power!"


Pilot (aka Captain) "Will you babies get back to work!"