Wait- what exactly is the downside of the Crystal Ship?
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Wait- what exactly is the downside of the Crystal Ship?
It has a great crew-base, and great weapons that use little power. Other than the awkward layout between the Teleport-Med-Weapons and the rest of the ship, it seems like a straight upgrade to the Kestrel.
I hate FTL...
But I love it at the same time...
But I love it at the same time...
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Re: Wait- what exactly is the downside of the Crystal Ship?
Bravais --
Crystal projectiles can be shot down by defense drones; very long ship layout + crystals being slow = difficult to quickly bring them to counter boarders; your Crystal Vengeance aug makes boarding a heavily damaged-but-still-armed ship dangerous.
Carnelian --
No starting weapons at all, and unlike the Basilisk, no drones either -- so you have /no/ early way of destroying automated ships without sacrificing crew, and no way of even hurting Zoltan-shielded ship, until you get more toys. It's a high potential-ship (starting with cloak and a four-man teleporter), but it's pretty heavily luck-dependent early on.
Crystal projectiles can be shot down by defense drones; very long ship layout + crystals being slow = difficult to quickly bring them to counter boarders; your Crystal Vengeance aug makes boarding a heavily damaged-but-still-armed ship dangerous.
Carnelian --
No starting weapons at all, and unlike the Basilisk, no drones either -- so you have /no/ early way of destroying automated ships without sacrificing crew, and no way of even hurting Zoltan-shielded ship, until you get more toys. It's a high potential-ship (starting with cloak and a four-man teleporter), but it's pretty heavily luck-dependent early on.
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- Joined: Fri Nov 23, 2012 4:37 pm
Re: Wait- what exactly is the downside of the Crystal Ship?
More Dakka wrote:Bravais --
Crystal projectiles can be shot down by defense drones; very long ship layout + crystals being slow = difficult to quickly bring them to counter boarders; your Crystal Vengeance aug makes boarding a heavily damaged-but-still-armed ship dangerous.
Carnelian --
No starting weapons at all, and unlike the Basilisk, no drones either -- so you have /no/ early way of destroying automated ships without sacrificing crew, and no way of even hurting Zoltan-shielded ship, until you get more toys. It's a high potential-ship (starting with cloak and a four-man teleporter), but it's pretty heavily luck-dependent early on.
Crystals are pretty fast though...
I hate FTL...
But I love it at the same time...
But I love it at the same time...
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Re: Wait- what exactly is the downside of the Crystal Ship?
Crystals only seem fast because you probably spent far too many runs with a rock ship to unlock the ship. Rocks may as well not move at all compared to the regular races.
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Re: Wait- what exactly is the downside of the Crystal Ship?
breadsmith wrote:Crystals only seem fast because you probably spent far too many runs with a rock ship to unlock the ship. Rocks may as well not move at all compared to the regular races.
Oh, I misread what you said.
But other than the Speed decrease (which works bad with the long layout) i find it (with shield piercing weps and a decent augment) better than the rest.
I hate FTL...
But I love it at the same time...
But I love it at the same time...
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Re: Wait- what exactly is the downside of the Crystal Ship?
ExtraCheesyPie wrote:breadsmith wrote:Crystals only seem fast because you probably spent far too many runs with a rock ship to unlock the ship. Rocks may as well not move at all compared to the regular races.
Oh, I misread what you said.
But other than the Speed decrease (which works bad with the long layout) i find it (with shield piercing weps and a decent augment) better than the rest.
The augment isn't that great. It has a very small chance to trigger, and it's especially bad with boarding since you can get your boarders killed with it (and there's no way to temporarily disable it). It's only 1 damage, anyway (I think). I usually just sell it for the decent scrap amount it gives.
The weapons on the Crystal A are nice, and can usually be kept throughout the game, but they're nothing compared to the loadout of the Zoltan B or Engi A, both of which can strip any amount of shields right from the start.