[Idea] new Ship

General discussion about the game.
Todes_Schnitzel
Posts: 65
Joined: Sat Nov 03, 2012 10:55 pm

[Idea] new Ship

Postby Todes_Schnitzel » Mon Nov 05, 2012 9:14 pm

I have a idea of a new ship.
The Golem
She startet with 2 shield- , 2 engines- , 4 drone control- , 4 weapon control- , 2 door system- & 1 seniors- Level
and have a special System the CPU-System (new Name mayheaps :D ) .
it replace Piloting and give on level 1 2 "CPU Crew members" and is a seriously little Medbay & a little life-system for only 2 Crew member & it is manning like piloting.
Her Augmentation is the new " Drone Control CPU" . You can control your drones.
She have 1 Bust Laser II & 1 Ion Blast I and 1anti-personnel drone & 1 repüair drone.
The Golem have 3 weapon slots and 3 drone slots.
BUT she have no crew!!

I will post a layout soon. ;)
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german. :D
Todes_Schnitzel
Posts: 65
Joined: Sat Nov 03, 2012 10:55 pm

Re: [Idea] new Ship

Postby Todes_Schnitzel » Fri Nov 16, 2012 8:49 pm

yeah guys. this is the room-layout A and the 2 room-layout is is one idea for the layout B , but i am nnot happy with it.
Image
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german. :D
VanguardOfValor
Posts: 205
Joined: Sun Nov 04, 2012 6:24 am

Re: [Idea] new Ship

Postby VanguardOfValor » Fri Nov 16, 2012 9:00 pm

Holy doors Batman!

But yeah, I'm assuming your drone control system also makes the drones more like the existing races or something? Like turning anti-personelle drones into robo-versions of mantises, and repair drones into robo-versions of engi? Because as it stands, you still wouldn't be able to man any stations with this ship, or make your first jump. Unless "CPU crew members" just means "reskinned humans", in which case the ship is fairly similar to the Engi B.

Also, having one supersystem be piloting/source of cpu crew/medbay for cpu crew is probably a bit overkill for one system. It means that one good missile to that system is game over, basically.
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Todes_Schnitzel
Posts: 65
Joined: Sat Nov 03, 2012 10:55 pm

Re: [Idea] new Ship

Postby Todes_Schnitzel » Fri Nov 16, 2012 9:57 pm

the "CPU crew menbers" are not a thing "you can move into rooms" the CPU-System man the other systems and it don´t learn.
I forgot to write that the CPU-System repair all systems slowly (like the normal auto-ships).
If you lose all repair power( CPU-System & Drone System broken and you have no crew), you ´dead´ ;)
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german. :D
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [Idea] new Ship

Postby Kieve » Fri Nov 16, 2012 10:08 pm

Todes_Schnitzel wrote:the "CPU crew menbers" are not a thing "you can move into rooms" the CPU-System man the other systems and it don´t learn.
I forgot to write that the CPU-System repair all systems slowly (like the normal auto-ships).
If you lose all repair power( CPU-System & Drone System broken and you have no crew), you ´dead´ ;)


Custom ships / layouts are possible. Custom systems are not.
You could make this ship, except for the CPU System.
Todes_Schnitzel
Posts: 65
Joined: Sat Nov 03, 2012 10:55 pm

Re: [Idea] new Ship

Postby Todes_Schnitzel » Fri Nov 16, 2012 10:37 pm

Kieve wrote:Custom ships / layouts are possible. Custom systems are not.
You could make this ship, except for the CPU System.


But if you have no crew , you lose in a normal ship. :|
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german. :D
Number43
Posts: 177
Joined: Thu Oct 25, 2012 11:40 pm

Re: [Idea] new Ship

Postby Number43 » Sat Nov 17, 2012 5:37 am

Um, so are you saying if you take any damage to the CPU system you can't fix it and are dead? Also the starting shields/weapons are seriously overpowered.
Todes_Schnitzel
Posts: 65
Joined: Sat Nov 03, 2012 10:55 pm

Re: [Idea] new Ship

Postby Todes_Schnitzel » Sat Nov 17, 2012 1:56 pm

no you have a repair drone( and repair drone will maybe need only 1 energy)
You have 1 shieldpoint. :)

edit:I allow to write your ideas for the Golem
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german. :D
0evil_overlord0
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Re: [Idea] new Ship

Postby 0evil_overlord0 » Sun Nov 18, 2012 4:28 pm

If you mod a ship with no crew to start it actually becomes an AI ship. I do think that having a damagable system that is required to run your ship is a bad idea. The layout has WAY too many airlocks. It would make sense if you started with 1-2 engies to repair things faster.
Todes_Schnitzel
Posts: 65
Joined: Sat Nov 03, 2012 10:55 pm

Re: [Idea] new Ship

Postby Todes_Schnitzel » Thu Nov 22, 2012 5:32 pm

0evil_overlord0 wrote:If you mod a ship with no crew to start it actually becomes an AI ship. I do think that having a damagable system that is required to run your ship is a bad idea. The layout has WAY too many airlocks. It would make sense if you started with 1-2 engies to repair things faster.


1. You have a repair Drone and the CPU-System who repair all system slow.

2. 2 Engis ?! This is pointless ,because This is a Automatic Ship!!
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german. :D