[MOD][WIP] FTL: Overdrive

Discuss and distribute tools and methods for modding. Moderator - Grognak
Kaimar
Posts: 13
Joined: Sun Oct 07, 2012 2:59 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Kaimar » Sat Oct 27, 2012 5:04 pm

Yeah I looked at my self too pixely. Well I dont have anything better to too so like an hour tops when I figure it out how to too. Damn me and me lack of liking in tutorials :D
Kaimar
Posts: 13
Joined: Sun Oct 07, 2012 2:59 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Kaimar » Sat Oct 27, 2012 5:05 pm

God I´m an idiot have them in half an hour little bit diffrent forgot to save psd files.
Kaimar
Posts: 13
Joined: Sun Oct 07, 2012 2:59 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Kaimar » Sat Oct 27, 2012 5:20 pm

So here they are cant make them any smoother.
I could but the files would be over 100kb and that too damn big.
Kaimar
Posts: 13
Joined: Sun Oct 07, 2012 2:59 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Kaimar » Sat Oct 27, 2012 5:24 pm

Ou and it would take me a lot loger to too and its just too messi. These are as smooth as I will make them for free. But Now I have the PSD file save so if you want to change anything let me know.
thomasfn
Posts: 34
Joined: Fri Sep 21, 2012 7:04 pm

Re: [MOD][WIP] FTL: Overdrive

Postby thomasfn » Sat Oct 27, 2012 10:41 pm

Updated the OP, thanks!
Kaimar
Posts: 13
Joined: Sun Oct 07, 2012 2:59 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Kaimar » Sun Oct 28, 2012 12:30 am

Just happy to suport in some way. Looking forward for new updates on development :)
vacantmind
Posts: 10
Joined: Sun Oct 28, 2012 1:31 am

Re: [MOD][WIP] FTL: Overdrive

Postby vacantmind » Mon Oct 29, 2012 12:15 am

I am also very excited about this one, working on making each ship fundamentally different and without access to the hardcoded sections there are limitations.
Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Whale Cancer » Wed Nov 07, 2012 7:04 pm

Any updates?
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
shark
Posts: 173
Joined: Thu Nov 08, 2012 10:11 am

Re: [MOD][WIP] FTL: Overdrive

Postby shark » Mon Nov 12, 2012 5:46 pm

Is this a reverse-engineering project or you somehow got the source? Whats this about, can someone quickly fill me in?
Roses are #FF0000
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Sectus
Posts: 2
Joined: Tue Nov 13, 2012 7:21 am

Re: [MOD][WIP] FTL: Overdrive

Postby Sectus » Tue Nov 13, 2012 7:24 am

shark wrote:Is this a reverse-engineering project or you somehow got the source? Whats this about, can someone quickly fill me in?

I'm pretty sure it's a full rewrite of the game code with no reference to the original source code.