![Image](http://3.bp.blogspot.com/-1o9fxugICvQ/TdwyxQ8ANAI/AAAAAAAAA1A/KIfy7vRiFBE/s1600/treasure-planet-3.jpg)
What makes everything better? Answer: Pirates. And now YOU can be a pirate! In this release of the mod, (and there are many more to come) "Pirates!" has rewritten roughly 1/6 of all events, changing the reactions and choices you can make, as well as altering the storylines. Pirate chasing civilian? You can aid the civilian OR the pirate. Caveman stuck on a moon? Sure, you can risk letting him join your crew...or you could throw him in the composter and turn him into fuel. Use your pirate charm to talk your way out of tricky situations or barter for more plunder, and flash the jolly roger to turn other pirates to your alliegance!
The overall plotline of the game is being changed as well. Already, the universe has shifted back in time to pre-rebellion times, when the Federation Military Police patrolled the spaceways, hunting pirates such as you. As a notorious pirate, you will have them at your tail at all times as you try to escape to the planet of Deadman's Port, the legendary pirate haven on the other side of the galaxy. And there is another story you've heard...of a wondrous place called...."Treasure Planet."
On the aesthetic side, the rebel fleet has been replaced with the Federation military, dark green ships that seek to destroy or arrest you. You pilot a "liberated" model of one of these Federation ships, the "The Black Spot." The mod also rewrites all tooltips into "Pirate-Speak," a much more suitable dialect of English for those of you who are swashbuckling corsairs. All NPC crew-members will now have pirate names, including favorites such "Peg-leg" and "Patchy." In addition, the first of many new weapons has been added, the Cast-Iron Ship's Cannon, masterfully nailed to the side of your ship with wooden planks, and accompanied by a hearty quantity of lead cannonballs for you to launch through the depths of space.
In future versions to come, more weapons will be replaced, and a gradual feature-by-feature transition will be made, converting every aspect of your ship and enemy ships into a viscous ocean-pirate design. More systems and weapons will be added as well, and likely new races, and of course a full conversion of plots and events. (Being in space won't change though. Flying pirate ships!) Comment below with any suggestions or feedback!
Set sail now, ye landlubbers!
Note: Compatible with, and requires Grognak's Mod Manager
Pirates! V2.2 Download Link:
http://adf.ly/DcHUx
ARCHIVE VERSIONS
Pirates! V2.1 Download Link (OLD VERSION):
http://adf.ly/DQvhm
Pirates! V2.0 Download Link (OLD VERSION):
http://adf.ly/DNmso
Pirates! V1.0 Download Link (OLD VERSION):
http://adf.ly/DIUzW
INSTALLATION INSTRUCTIONS:
1. Download the "Pirates!.ftl" file above ^
2. Drag the .ftl file into the "mods" folder in you FTL installation directory (note: the folder used by GMM in the same directory you installed GMM)
3. Run GMM. Select "Pirates!" from the mod list and click OK.
4. Once GMM is finished repacking, run FTL, and enjoy!
The unique content separate from the FTL source code created by Subset is Copyright ©(2012) of Richard Kwok, alias RichText, henceforth known as "The Mod Developer." Any attempt to re-post or re-upload this mod in a location other than the FTL official forums may be met with legal action. Do not include this mod in any downloadable compilations without receiving permission from the Mod Developer beforehand.