DiEvAl wrote:Library.cs, line 85:Code: Select all
public List<string> Weapons { get; set; }
Shouldn't it be List<Weapon>?
That could work, but I decided to use strings and lookup the weapon from the library when needed as it means mods can easily use weapons from other mods (since one mod won't have access to the weapon object added by another).
father_walker wrote:Surfpup wrote:I think it's a nice idea, but the game has been out for less than 2 weeks. What if the devs suddenly decide that they do want to implement better modding support? I would at least wait a month or two before doing something as ambitious as rewriting the game from scratch. Although I'm sure the process of developing this will be a fun learning process.
Yeah, good point. As much as I'd love to see Overdrive finished, I think that you've set the bar pretty high for yourself. I think it's much more probable that we'll see some official modding support before this project is finished (if ever).
It is an ambitious project, I agree - and if the dev teams magically produces a mod API out of somewhere or this project otherwise becomes obsolete then I'll discontinue it. But I'm sure I read somewhere that they said a modding API is unlikely to happen any time soon (though I may have pulled that out of my arse).