Nemo Jr. wrote:Hi, you know how to append your event to events.xml and your weapon to blueprints.xml, right? If not, I can help.
I gave up on the start beacon. just trying to make a ship now. I am trying to use the mod now, but it seems not to work at all. I get the error line 1 col 92: strange attributes when i make a zip and rename it to ftl, and when i make .rar or .7z files the mod seems to have no effect at all. This is the blueprints file (.xml.append). I also have relevant images.
<?xml version="1.0" encoding="utf=8"?>
<weaponBlueprint name="Dark_Matter_Laser">
<type>LASER</type>
<title>Dark Matter Laser</title>
<short>Dark Matter</short>
<tip>tip_laser</tip>
<desc>Shoot deadly anti matter at your foes</desc>
<tooltip>Dark Matter Pierces all shields</tooltip>
<damage>2</damage>
<shots>1</shots>
<persDamage>3</persDamage>
<sp>5</sp>
<fireChance>3</fireChance>
<stun>5</stun>
<speed>30</speed>
<ion>2</ion>
<cooldown>20</cooldown>
<power>3</power>
<cost>60</cost>
<rarity>5</rarity>
<image>dark_matter</image>
<launchSounds>
<sound>heavyLaser1</sound>
<sound>heavyLaser2</sound>
<sound>heavyLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>DARK_MATTER_ART</weaponArt>
<iconImage>laser</iconImage>
</weaponBlueprint>
and this is the animations one.
<animSheet name="DARK_MATTER_ANIM" w="250" h=130"" fw="83" fh="130">weapons/DMLaser.png</animSheet>
<weaponAnim name="DARK_MATTER_ART">
<sheet>DARK_MATTER_ANIM</sheet>
<desc length="3" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="65" y="120"/>
<mountPoint x="65" y="35"/>
</weaponAnim>
<animSheet name="dark_matter" w="40" h="41" fw="40" fh="41">weapons/DARK_MATTER1.png</animSheet>
<anim name="dark_matter">
<sheet>dark_matter</sheet>
<desc length="1" x="0" y="0"/>
<time>1.0</time>
</anim>
sorry if this is a bit long, wasnt sure how else to do this.