[OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.4 Orchids Revamped

Distribute and discuss mods that are functional. Moderator - Grognak
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.9.2 [The (Hopefully) Balanced Update Part 2]

Postby Mositron » Sun Sep 13, 2020 2:28 pm

It was working till 3.9
With the new 3.9.2 it says "Error parsing FTL resources"...even tried a fresh install and nothing changes.

Thx for workaround with the console, unfortunately it messes up the stats but better than nothing :(
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TheMultiverseTeam
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.9.2 [The (Hopefully) Balanced Update Part 2]

Postby TheMultiverseTeam » Fri Sep 18, 2020 7:46 pm

It's been a while (only like 6 days but thats a lot in terms of how fast updates normally come), but 3.10 is still in development! My computer got kinda jacked up but its working again now. Luckily no progress is lost, and though I've been busy I can get back to 3.10.

There's a lot of new stuff planned out for the future! Right now we're working on the Dusk Revisit (3.10) which will add more Duskbringer events, a new elite crew and elite ships, and The Duskbringer Capitol!
We also have planned a Separatist Revisit, and Ancient Revisit, a weapon update and drone rework, and more! Updates for the Elite Ship addon will be coming as well + some other possible addons.
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.10 [The Duskbringer Revisit]

Postby TheMultiverseTeam » Sun Sep 20, 2020 3:49 am

3.10 is out!
Enjoy your explodey facist zoltans and clonebay cannons!

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 NEW FEATURES:
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Added the Duskbringer Capitol sector.

Added Duskbringer Elites.

Shell Radiants now breach your own ship on death as well.

Reduced missile counts on Duskbringers.

Reduced the amount of crew on the flagship by 2 humans.

Duskbringer sectors can no longer have "generic" item events, only their specific ones.

Most Key sectors (homeworlds/coreworlds/strongholds) now have a [!] indicator on them. There are still a few who don't however, for lore reasons.

Changed the special crystal sentinel (avoiding spoilers)'s name from sentinel to ambassador.

Improved the Engi Loot Combat sprite.

Increased the amount of fleet delay given by accepting the Rebel betrayal surrender, and added a little disclaimer so you now know how much delay it gives.

Orchid B now has an elite chain kernel.

Lowered Dual Ion cooldown.

Duskbringer Trappers can no longer be encountered in standard Duskbringer Sectors.

Duskbringers no longer require you to have clonebay to use their ability. Also reduced ability cooldown.

Guards now are garunteed to accept bribes.

Duskbringer Dropships spawn sector 4+.

Adjusted the hue of the Auto sector background slightly.

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BUG/ISSUE FIXES:
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Fixed some tpyos.

Corrected a few mistranslated ship names.

Fixed a crash with the ghost nebula.

Fixed some of the options in the illegal clone slug shop and added an option for shells and spiders.

Added back mantis animBase's now, because it should hopefully be fixed.

Fixed Shell Radiants healing enemy crew instead of hurting.

Fixed lvl 4 Medbay/Clonebay options overriding lvl 4 Teleporter.

Fixed the Detective not triggering human blue options.

Fixed Coalition stronghold having empty events with no storage check.

Fixed Duskbringer Fighter weapon mounts.
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.10 [The Duskbringer Revisit]

Postby TheMultiverseTeam » Sun Sep 20, 2020 11:34 pm

Updated the Elite Ship addon (finally) and also added a new addon made by Admiral Billy called "Custom Start."
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.11.1 [The Equipment Update Part 1]

Postby TheMultiverseTeam » Sun Sep 27, 2020 7:33 pm

The equipment update is now live!

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Reworked the Clone Cannon mechanic to allow the player to assign different crew to the gun.

Anti-Person laser is removed, with the sprite reused and renamed to light laser. Light lasers reload fast and do 1 hull damage but no system or crew damage. There is also a new mk 2.

Old Light Lasers are now called pierce lasers. The mk 1 uses the same stats as the current pierce laser, and the mk 2 uses improved stats.

Removed the anti-system lasers because they fill the same gimmick as particle weapons.

Added a phase ion mk 2.

All Duskbringer player ships now have a clonebay.

Redid all of the focus gun sprites. Also greatly reduced their cooldowns.

Added the toxic flak.

Increased the damage increase of Suyari and Kamayari per shot.

Pike 2 now uses 4 power.

Heal bomb can no longer be found in stores. Instead, the already existing cluster heal takes its place. Cluster heal also now only heals 30 per-bomb.

Decreased the cooldowns of Energy 2 and 3.

Reduced repair burst cooldown and gave it 1 hull repair as well.

Removed Particle Focus.

Removed the Schimitar.

MV Cruiser C now has a light laser instead of basic laser.

Added back the raindow effects to the Pleasure B phase ion.

The Gunboat Ace and Coal Cealaformer now have a Scythe instead of Schimitar.

Buffed Zoltan Deleter cooldown and length, and reduced power.

Improved the Dual Ion and Dual Stunner sprites.

Pre-Emptive Ion is now an ion beam.

Clone Cannon event now gives an empty cannon and projectile as separate crew, so that the player can use whoever they want at the start.

Improved the fire ion sprite.

Added a commando to Lost Sun B.

Decreased the cost of installing doors.

Greatly reduced the damage from the Orchid bomb from 7 to 3.

Federation and Hacker sectors now have [!] indictators.

Increased Rock C's starting power by 1.

Phase ions now have a white projectile and explosion.

Added 3 more possible lines of dialogue to the Multiverse Rebel encounter in the droppoint exit beacon.

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BUG/ISSUE FIXES:
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Fixed some tpyos.

Fixed some missing combat checks.

Fixed the Crystalline Origins using the revisited text even when not revisited.

Fixed the Duskbringer Capitol appearing multiple times in a run.

Fixed Shell Radiants not having a blue option with normal sector sector guards.

Fixed the crew conversion outcome at the great eye when using a Monk.

Fixed the haunted quarters now being able to breed phantoms.

Orchid Chieftains and Phantoms now properly trigger anaerobic crew blue options.

Fixed the Sentinel fire repair particles.

Fixed the clansman encounter in the Mantis Hive.

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OTHER CHANGES:
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Set the version check back to 52 since hyperspace forgot to increase their version check for the latest update.

Re-orginized the tip section in text_misc.
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.11.2 [The Equipment Update Part 2]

Postby TheMultiverseTeam » Sun Oct 04, 2020 4:52 pm

At last, the equipment update is done. Took forever, but now I can move on to the next update... which will also be huge and take a long time. But it's a secret, so no more details other than that.

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Deleted most of the existing drones.

Added 5 new toggle drones.

Added 3 new amp drones.

Added 3 new crew drones.

Defense drones now tell their reload and combat drones now tell their speed in the description.

All crew drones are now controllable.

Modified enemy drone lists to use the new drones.

Decreased the price of droneparts to 7.

Battle drones can sabotage systems again.

Orchids now have slightly reduced suffocation damage.

Mk 1, 2, and 3 defense drones now target all projectile types and shoot faster.

Improved the defense drone mk 1, 2, and 3 sprites.

Adjusted the min-sector of the Fed light cruiser pirate to 4.

Magnetic arm now lets you get extra scrap from reinforcement beacons.

Hull Repair drones now use the heavy hull repair sprite.

Scanners can no longer be found in stores.

Renamed repair drone to maintenance drone.

Updated the list of blue options for the lost sun blessing event.

Decreased the price of drone control a little further (5 scrap decrease)

Enemy Devotees now only trigger their kamikaze when at 1 health, so its basically just an amplified death explosion.

Changed the Medi-Cluster Burst to 45 health per bomb.

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BUG/ISSUE FIXES:
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Fixed some tpyos.

Fixed some missing combat checks.

Fixed the Duskbringer loot transport not spawning.

Fixed Kamayari's description and chain damage.

Fixed the hijacked auto having the empty clone cannon.

Fixed radicals and devorak losing skills from cloning.

Fixed the vinelauncher not triggering the empty beacon minelauncher option.

Fixed the Peace-keeping cruiser not having enough power for all its weapons.

Fixed chain focus's charge glow.

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OTHER CHANGES:
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Reogranized the drone folder.
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.11.2 [The Equipment Update Part 2 (+Hotfix)]

Postby Mositron » Tue Oct 06, 2020 4:20 pm

The elite harmony cruiser now shows a weird image for the beam drone, elite ships need an update too i guess because the beam drone is no longer supported!?

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Profile editor still doesn´t work too...anyway, great update as always, keep up the good work :)
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.11.2 [The Equipment Update Part 2 (+Hotfix)]

Postby TheMultiverseTeam » Wed Oct 07, 2020 3:44 am

Yeah, unfortunately the elite ships will be broken as of 3.11.1 and 3.11.2. I'll be updating them soon.
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.11.2 [The Equipment Update Part 2 (+Hotfix)]

Postby Mositron » Wed Oct 07, 2020 3:50 am

Also the switching of the combat drone mk1 is broken!?
After the first switch i only have to choose to switch to laser mode but the drone stays in beam mode AND i get another beam drone...so basically every time i switch mode i get a free drone and after your storage is full they sell for 25 scrap so infinite scrap :D

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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.11.2 [The Equipment Update Part 2 (+Hotfix)]

Postby Mositron » Wed Oct 07, 2020 10:31 am

Hmm so i just bought the super rare powerful weapon from the slug ship for 150 scrap and oh man, was worth it :D