I've recently just started modding and I'm having some difficulties with weapon mods. So far I've used Superluminal and think I understand the basics, I can make a ship and patch it into the game successfully.
I've read tutorials and looked at other people's mods but can't seem to work out where I am going wrong. When I attempt to validate the mod, it says it clobbers rather than appends and I if I patch it any way then the changes aren't incorporated.
I could really use a hand to be pointed in the right direction.
https://drive.google.com/file/d/1wdcqwI ... sp=sharing
I've attached a link to a very basic file. I've tried to mod a fire laser in as a replacement to one of the basic lasers on a Kestrel B.
Any help is appeciated.
New to modding and in need of some assistance
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
- mr_easy_money
- Posts: 625
- Joined: Fri May 29, 2015 9:05 pm
Re: New to modding and in need of some assistance
Hello, and welcome to the little world of FTL modding!
The problem you are having is that you have a subfolder between your archive and the core data + img folders.
Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img
It should look like this:
Boz2.ftl -> data, img
You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it.
If you have any further questions about any modding don't hesitate to ask.
The problem you are having is that you have a subfolder between your archive and the core data + img folders.
Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img
It should look like this:
Boz2.ftl -> data, img
You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it.
If you have any further questions about any modding don't hesitate to ask.
Advanced Limited Time Offer! | Star Wars B-Wing Starships v1.6.1 | Garbage Bag v1.1b | Captain Surreal
Constructive criticism, not offensive criticism
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
Re: New to modding and in need of some assistance
mr_easy_money wrote:Hello, and welcome to the little world of FTL modding!
The problem you are having is that you have a subfolder between your archive and the core data + img folders.
Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img
It should look like this:
Boz2.ftl -> data, img
You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it.
If you have any further questions about any modding don't hesitate to ask.
Thanks for this. I made that change and realised as well o was saving the file as a .7z rather than a .zip. I also didn't have a weapon image in the mod.
Got things up and running now. Looking forward to trying to play around with he artwork next and once I get my head around that try a full on ship.
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
Re: New to modding and in need of some assistance
I have come back with another question. I've managed to make some progress, made a ship, dones some simple image editing, and generated a mod file.
https://drive.google.com/file/d/1ba1DNG ... sp=sharing
My projectile animations look weird, kinda like they are in the wrong orientation i.e. vertial rather than horizontal. Once again, I'm not sure where I am going wrong with this. The weapon animation looks right and it's the right image, the projectile is the correct image just not right.
Any help is much appreciated.
https://drive.google.com/file/d/1ba1DNG ... sp=sharing
My projectile animations look weird, kinda like they are in the wrong orientation i.e. vertial rather than horizontal. Once again, I'm not sure where I am going wrong with this. The weapon animation looks right and it's the right image, the projectile is the correct image just not right.
Any help is much appreciated.
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
Re: New to modding and in need of some assistance
Sorry, my mistake I figured out the problem. I had the weapon name in the projectile place and it was firing the weapons. Only noticed when I paused mid firing.
Cheers
Cheers
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- Posts: 49
- Joined: Wed Apr 01, 2020 9:21 am
Re: New to modding and in need of some assistance
I finished my mod
https://drive.google.com/file/d/1mwUQdR ... p=drivesdk
Had a really fun time making it. Cheers for the help, looking forward to doing more.
https://drive.google.com/file/d/1mwUQdR ... p=drivesdk
Had a really fun time making it. Cheers for the help, looking forward to doing more.
- f3ztive
- Posts: 2
- Joined: Thu May 07, 2020 12:23 am
Re: New to modding and in need of some assistance
I've never modded before, but I know coding. How do I go about modifying things like maximum ship energy, costs, and things of that nature? I have no interest in making new ships, I just want to make a mod that makes it so that ships don't have a maximum energy cap for maximum ship energy, while increasing maximum weapons energy to 16 (while scaling cost proportionally as well). Any help would be much appreciated!
-f3ztive