I've added 2 more pilots. I've also transitioned from Alpha versions (where I stripped out all the in-work stuff, potentially introducing errors in the process) to regular versions (where everything's in there, just some pilots are still inactive).
The most up to date one is now "CauldronPilots_v0.01" as of this writing.
[Pilots] Cauldron Pilots
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- Posts: 161
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- Posts: 12
- Joined: Sat Mar 16, 2019 11:12 pm
Re: [Pilots] Cauldron Pilots
My, you're killing it with these pilot designs.
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- Posts: 161
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Re: [Pilots] Cauldron Pilots
Thanks! I've finally added some pilot descriptions to the first post.
I have another handful of pilots quotes done, so if I have time I may try to art a few more and update it again this weekend.
I have another handful of pilots quotes done, so if I have time I may try to art a few more and update it again this weekend.
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.02
Added 1 new pilot and made a few small improvements; v0.02 is now up.
As always, feedback and bug reports appreciated!
As always, feedback and bug reports appreciated!
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.04
Added a new pilot and some custom skill dialogues!
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.05
Added a new pilot and (thanks to Lemonymous and Mezzelo) fixed a repair tip image bug.
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.06
Added another new pilot, more ability dialogue, fixed some minor typos and a minor bug.
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.09
Few new versions since last week, tuning Simon Coil's ability and fixing some things, and now another new pilot!
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.11
Added another new pilot. Only 7 to go.
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.13
Added another pilot, and found/fixed (hopefully) some edge-case bugs with the two bump-based pilots. Should be a little more consistent, although you lose the effect previews.