FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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bamalf
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby bamalf » Mon Dec 31, 2018 7:50 pm

I am not against merging. But I do not want to do it personally. But you can do anything with arsenal stuff.
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VladLenn
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby VladLenn » Sun Jan 06, 2019 2:44 pm

Haven't encountered any in-game bugs so far, but I'm having this weird visual glitch when the game loads:

Image

I'm using the following mods:

Expanded Enemy Window 1.2.ftl
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.308.ftl
FTL Captains Edition 1.308.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Additional Music Addon 1.301.ftl
CE Infinite Addon 1.301b.ftl
CE Additional Music Infinite Compatibility Patch 1.0.ftl
CE Vanilla Player Ships Loadouts Addon 1.261.ftl
Extended Pursuit Indicator x5 v.1.3.ftl

Although this glitch is present even when only CE Resource Pack & FTL Captains Edition are loaded.
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Jumbocarrot0
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Jumbocarrot0 » Mon Jan 07, 2019 1:34 am

VladLenn wrote:Haven't encountered any in-game bugs so far, but I'm having this weird visual glitch when the game loads:

<image shown above>

I'm using the following mods:

Expanded Enemy Window 1.2.ftl
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.308.ftl
FTL Captains Edition 1.308.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Additional Music Addon 1.301.ftl
CE Infinite Addon 1.301b.ftl
CE Additional Music Infinite Compatibility Patch 1.0.ftl
CE Vanilla Player Ships Loadouts Addon 1.261.ftl
Extended Pursuit Indicator x5 v.1.3.ftl

Although this glitch is present even when only CE Resource Pack & FTL Captains Edition are loaded.

That’s a problem with the latest FTL update, where the loading graphics were adjusted. Nothing is wrong with the load order, CE needs to be updated.
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ahmedoo
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby ahmedoo » Mon Jan 07, 2019 6:36 pm

Revert to 1.6.7 with the link posted 2 pages earlier. Idid and it works well.
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Stormbringer
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Stormbringer » Tue Jan 08, 2019 9:51 am

ahmedoo wrote:Thanks for the reply. I am only concerned by the fact that when we have three big overhaul mods, you need to choose one of them. They are not compatible with each other. I am devoted fan of CE, but when you finish PrCo I will try it for sure. Maybe if you add prefix randomizer? When do you plan to release some kind of full version. This year?

I started working on CE Socializing part. I did small overall tweaks for crew listing and human events. I expanded few existing ones. When I do this for each race then I will publish it and start doing additions. That is what I can do.

I miss better interface for CE, more overall events, some new hazards (?), new enemies. But I suppose CE will be in this state long after your release :(

Yeah, I talked to bamalf about merging or adding more stuff to Arsenal, but he has its own vision of the mod.

Good luck with your project.


thanks- our full version is miles away. we're currently shifting into gear for one of our biggest undertakings yet, however. we're aiming to have betas released around this year, instead of the alpha versions we've been working with as of late.
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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KingdomKrafters
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby KingdomKrafters » Wed Jan 09, 2019 12:04 am

A.K.A the super top secret project "P.O.O.T.I.S.", also also known as Processing Our Overwhelmingly Trashy Irreparable Stuff.

As for merging, the problem with such is that many of these overhauls are too different to merge. PC has an entirely different story, ARS+ has so many new factions it takes forever to learn them all, ect. In fact, CE is probably the tamest of all of these.
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kronasamu
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby kronasamu » Tue Feb 19, 2019 3:32 pm

I'm having an issue where FTL CE freezes and then crashes after click a dialogue option. I'm running CE infinite w. the infinite weapons mod.

https://i.imgur.com/JOhNoU9.jpg
Freezes after I hit continue. This is the first time I have encountered this hazard, so im guessing thats what the issue comes from
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KingdomKrafters
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Location: Somewhere in Murica

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby KingdomKrafters » Fri Feb 22, 2019 12:24 am

uuuuuuuuuuuuhhhhhhh what? Was that response a joke, spam, an advertisement, or like an accidental miss-post? Cause I'm pretty sure that doesn't belong here... :?:
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Aragorn
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Aragorn » Tue Mar 12, 2019 8:07 pm

WHERE do I download it.

NOT MEDIA FIRE
SzaraKryik
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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby SzaraKryik » Thu Mar 14, 2019 12:35 am

Bug Report:
Using the latest versions, and using these mods in this loading order

Code: Select all

Better Planets and Backgrounds
CE Resource Pack
FTL Captain's Edition
CE BPaB Compatibility Patch
CE Infinite Addon
EL Texture Pack
CE Endless Loot Addon for CE Infinite
CE Non-EL Enemy Loadouts Addon

And with Advanced Edition content enabled,

The Simo-H (Nesasio C configuration) has a Subst. Adaptive Focus Beam I which is broken. It can not target anything, and mousing over it when in space (not in cargo or the hanger), shows the following error in the tooltip

Code: Select all

Could not find: type_beam_chain



Attempted solution: Reinstall mods. Did nothing.


Edit:
This seems to happen for any Adaptive Focus Beam 1
After trawling through the data files, and reverting to 1.6.7 as well, I can't seem to find any rhyme or reason. type_beam_chain doesn't even appear anywhere in the patched ftl.dat as far as I can tell, so why it is showing up there is beyond me, unless the game generates the 'type' based off the base weapon type, beam, and there's no such thing as a beam chain. Or whatever. I don't know.

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