FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
4n4
Posts: 38
Joined: Thu Dec 14, 2017 8:19 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby 4n4 » Mon May 21, 2018 3:25 pm

theo2003 wrote:Game crash on CE infinite when activating max level backup battery with max reactor after deploying ASB augment. After restarting ASB is still active but it's no longer using power and backup battery does not cause crash any more. Might just be an issue with backup batteries while combat augments are active.

Yep, using battery is prone to crashes with events that modify power bars, if you have maxed reactor at least. This is generally less of an issue without infinite because when do you have enough scrap to max reactor before last stand?
Atruejedi
Posts: 6
Joined: Fri Dec 09, 2016 3:51 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Atruejedi » Tue May 22, 2018 2:27 am

Sleeper Service wrote:Hi CE fans, if you want a change from all the tactical space drama here then I made a just the game for you.
Hyperspace Dogfights, featuring juicy jet combat roguelike action. And it just launched on steam. Maybe one or two of you get something out of it. :)
Peace.
<3 <3 <3


Congratulations on your release! And thank you for everything you've done for FTL! I wish you success with your release, but don't forget about us ;)
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Sleeper Service » Wed May 23, 2018 9:15 am

Haha, I won't. Actually I absent mindedly click on the forum bookmark pretty much every day at some point. :D
User avatar
bamalf
Posts: 160
Joined: Wed Dec 17, 2014 12:57 pm
Location: Russian

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby bamalf » Wed May 23, 2018 10:23 am

And what about Hyperspace Admirals? :roll:
Image Image Image
haanuman
Posts: 1
Joined: Wed May 23, 2018 11:20 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby haanuman » Wed May 23, 2018 11:23 am

Atruejedi wrote:
Sleeper Service wrote:Hi CE fans, if you want a change from all the tactical space drama here then I made a just the game for you.
Hyperspace Dogfights, featuring juicy jet combat roguelike action. And it just launched on steam. Maybe one or two of you get something out of it. :)
Peace.
<3 <3 <3


Congratulations on your release! And thank you for everything you've done for FTL! I wish you success with your release, but don't forget about us ;)


I've been playing FTL without mods for over 1,400 hours. It doesn't get stale to me. But if you enjoy the game and it DOES get stale after awhile, that's the single best mod to use to add tons of content.
User avatar
Stormbringer
Posts: 246
Joined: Mon Apr 11, 2016 7:53 am
Location: The Eagle
Contact:

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Stormbringer » Wed May 23, 2018 3:06 pm

just wanted to ask whether the mantis b/c recolours are on the shipyard or contained somewhere else- are the gibs and c recolour ships inside the mod in the shipyard?
Image
killin' slugs and beating Rebels since 2014, modding the game since 2016
Kommanderkeen
Posts: 2
Joined: Tue Jun 05, 2018 11:55 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Kommanderkeen » Wed Jun 06, 2018 12:06 am

Hey there, new to this wonderful mod, and I've got my first ship that has made it to the Flagship. I'm run into a problem :cry:

In the Last Stand, jumping to the Base while the Flagship is also arriving there (solid red line during jump menu) causes game to freeze - I have to force quit.

There are few more things going on so I wanted to give a full report here.
When I started this run, I had (in modload order) BPaB v1.3.1, Shiny! UI and graphics for vanilla v1.0, CE resource pack 1.308, FTL Captain's Edition 1.308, Extended Pursuit Indicator X24 v1.3. Using Slipstream v1.9.1
Had a few white boxes filling the screen instead of bomb animations but no big deal. About sector 6 (sorry I don't remember exact circumstances) in between battles I quit the game and came back later. When I arrived, all the doors were open and I had 0% O2, several random fires in the ship, and worst of all my artillery weapon, upgraded to 3 bars, had disappeared (using Engi B).
At this point I removed Shiny!, thinking it was probably the perpetrator and continued the run with no problems... until getting to the Flagship which causes a freeze every time. I've tried removing all other mods besides the resource pack and captain's edition, to no avail.
Any suggestions? It's so sad... I might actually be able to win with this ship!
Thanks

EDIT: Fixed thru actually reading through the first post in the thread and getting the Artillery Crash fix. Cheers.
jercov
Posts: 1
Joined: Sat Jul 07, 2018 5:04 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby jercov » Sat Jul 07, 2018 5:07 pm

i got a hull ripper naginata at EL but it only does 4 damage at systemless rooms.. does hull ripper title with natural x2 on systemless rooms not stack? :?:
4n4
Posts: 38
Joined: Thu Dec 14, 2017 8:19 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby 4n4 » Mon Jul 16, 2018 7:15 am

jercov wrote:i got a hull ripper naginata at EL but it only does 4 damage at systemless rooms.. does hull ripper title with natural x2 on systemless rooms not stack? :?:

Normal Naginata does 2 damage per room, so it works as it's supposed to. Hull beam is the one that does double hull damage.
Cocofang
Posts: 3
Joined: Wed Aug 01, 2018 2:17 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Cocofang » Wed Aug 01, 2018 3:22 am

I really enjoy all the content this mod collection offers.

But for my personal taste, the inflation of upgrade prices is too steep in CE Infinite. Would you kindly consider creating small price patches that are compatible with CE Infinite, please? I tried some other price mods on here but they either don't work or break the cost of CE exclusive higher upgrades.

I realize vanilla prices would be too easy for Infinite but optional patches that adjust the prices to varying degrees would be greatly appreciated. Maybe a bit less or exactly half the current prices would deserve the tag "easy"?

I don't know, just the option to tune that to ones personal liking would be really nice.

Who is online

Users browsing this forum: No registered users and 16 guests