[Mission] Lost Missions

Distribute and discuss mods that are functional.
redseiko
Posts: 2
Joined: Tue Mar 20, 2018 3:28 am

[Mission] Lost Missions

Postby redseiko » Tue Mar 20, 2018 5:28 am

There are several unused missions in the game in various stages of development. This is my attempt at completing and enabling them, one mission at a time.

Mission_Reclaim

  • This mission has a chance to pop for every island (it's put into the Mission_High pool)
  • All buildings start unpopulated (damaging unpopulated buildings does not affect the power grid)
  • Each turn, two buildings will repopulate (damaging them affects your power grid)

Image

Image

Mission_Evacuate

  • This mission has a chance to pop for every island (it's put into the Mission_High pool)
  • Each turn, two buildings will evacuate (unpopulted buildings do not affect the power grid)

Image
Image

Mission_Flag

  • This mission has a chance to pop for every island (it goes into the Mission_High pool)
  • Retrieve the supplies with a mech and bring that mech to the pickup point
  • The turn limit is 7 (after some play testing)
  • TODO: add CEO flavor text.

Image
Image

Download
1.2.0 - https://drive.google.com/open?id=1lucrhjvhDNOH8NsS4arssPEcuG9LuMPz
  • Added Mission_Flag.
  • Fixed a bug in determining objectives in Mission_Evacuate.
1.1.0 - https://drive.google.com/open?id=1DiEJxvaSvfe8Q1D70ER_JEEbasgA4i5g
  • Added Mission_Evacuate.
1.0.0 - https://drive.google.com/open?id=1Fn2Sim431J1yVRVPlNe2VzK5rbHKredj
  • Added Mission_Reclaim.
[/list]

Installation
1. Install the mod loader: http://subsetgames.com/forum/viewtopic.php?f=26&t=32833&p=115876
2. Unpack the archive to your mods directory:(<steam>\steamapps\common\Into the Breach\mods)
redseiko
Posts: 2
Joined: Tue Mar 20, 2018 3:28 am

Re: [Mission] Lost Missions

Postby redseiko » Sat Mar 24, 2018 8:33 pm

Bump :) Feedback on difficulty and CEO text are welcome.
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [Mission] Lost Missions

Postby stylesrj » Thu Mar 29, 2018 5:44 am

I haven't tried the mod yet but if you need some CEO text for say the Capture the Flag thing... "Get those critical supplies" could be more... detailed.
"Our new disposal units need special parts but the supply convoy got ambushed! We need you to get those critical supplies so our operations may resume" might be better.

Unless of course the dialogue has changed by then.
Captain Trek
Posts: 74
Joined: Fri Feb 20, 2015 5:17 am

Re: [Mission] Lost Missions

Postby Captain Trek » Mon Apr 23, 2018 5:16 am

https://i.imgur.com/UVCGv4b.png

Clearly what's happening here is that this mission is a 2-star objective, but the game is then randomly choosing a "side" objective to add to it, which could be either a 1-grid objective or a 1-star objective.

Thing is, I really don't think any missions should be worth 3 stars. None of the 2-star missions in the base game can be accompanied by a randomly generated 1-star side objective, only grid and defence lab side objectives (or no side objective at all). Would it be possible to change things so these 2-star "lost" missions never show up with a 1-star side objective?
agarst
Posts: 3
Joined: Wed Aug 01, 2018 6:36 pm

Re: [Mission] Lost Missions

Postby agarst » Sun Aug 12, 2018 5:45 pm

Hi redseiko, are you open to chatting with me about this for an article?

Feel free to email me arongarst@gmail.com

Twitter: https://twitter.com/GarstProduction?lang=en
Danzaiver
Posts: 1
Joined: Wed Nov 21, 2018 10:04 pm

Re: [Mission] Lost Missions

Postby Danzaiver » Wed Nov 21, 2018 10:25 pm

I understand why Mission_Flag was not in the game...

Way too hard.

Falling on it with Blitzkrieg team 3rd mission in normal green island.

4 Vek already spawned, and targting 4 différent building... with all 3-4 hp when you can only hit at 2 (3 if you manage to push with the rock launcher).

=Turn 1= -3 hp grid no possibility to stop them i only manage to push one of them with the rock launcheur, hit them all with the electrik whip by placing the tank well,.. no possibility for grapping.
-Turn 2 = 6 Vek on the ground, Kill 3 of them, tank the other with my life.
-Turn 3 = Manage to not die and not taking much grid damage (1 grid damage)
-Turn 4 = too much vek everywhere still the objective to do not enought life to tank anymore and my full grid is now at her limits.
-Turn 5 = Lost one more Grid
-Turn 6 = Game Over

The map is really ugly, power grid really close to the ennemy and no possibiliy to save them with this team, probably better with full stuff and all, but in early game is a pure suicid.
In this state.
SwishyFishy400
Posts: 17
Joined: Sun Dec 30, 2018 11:12 pm

Re: [Mission] Lost Missions

Postby SwishyFishy400 » Sun Dec 30, 2018 11:29 pm

There's a bug in Mission_Flag; You can move your mech with the supplies to the drop point then undo the move and you are still awarded the REP and completed objective.