[MOD]-[WIP] Playable rebel flagship and Federation Flagship

Discuss and distribute tools and methods for modding. Moderator - Grognak
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Postby UltraMantis » Sun Dec 29, 2013 12:41 pm

This mod replaces Slug A and B type cruisers. You need to have those unlocked before you can play this mod. To unlock the Slugs, you will have to travel to the Slug Homeworlds and discover a secret quest there.
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JangoBunBun
Posts: 6
Joined: Thu Jan 16, 2014 2:18 am

Re: [MOD]-[WIP] Playable Rebel Flagship

Postby JangoBunBun » Sun Feb 02, 2014 7:04 pm

Superblues1 wrote:I've seen the video of this mod and i really want to try it out for the hell of it since i have unlocked all of the ships and there second layouts. I do have just one problem, i am new to modding FTL and i only know how to install mods that have 1 .ftl file. I am currently unsure on how to install mods that contain folders like "data" and "img" for example. I have experimented but cant seem to resolve my problem. Can you help?

Slipstream mod manager Helps alot.
JangoBunBun
Posts: 6
Joined: Thu Jan 16, 2014 2:18 am

Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Postby JangoBunBun » Sun Feb 02, 2014 7:09 pm

Just a few things that need to be fixed and it's perfect. First is make the weapons appear on the ship. Second is fix the sheild and you're about done. (Gibs i couldn't care less about)
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CurseDC
Posts: 14
Joined: Sun Apr 30, 2017 8:04 pm

Re: [MOD]-[WIP] Playable rebel flagship and Federation Flagship

Postby CurseDC » Sun Apr 30, 2017 8:07 pm

Could this possibly be put back on dropbox? I'm interested and want to play it.
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R4V3-0N
Posts: 1291
Joined: Sun Oct 06, 2013 11:44 am

Re: [MOD]-[WIP] Playable rebel flagship and Federation Flagship

Postby R4V3-0N » Sat May 13, 2017 2:48 pm

CurseDC wrote:Could this possibly be put back on dropbox? I'm interested and want to play it.


Check the time stamp, chances are he's long gone and won't ever come back, and also the original mod is probably heavily out dated.
R4V3-0N, a dreamer.
Offlithium
Posts: 27
Joined: Wed Apr 06, 2016 8:58 pm

Re: [MOD]-[WIP] Playable rebel flagship and Federation Flagship

Postby Offlithium » Mon Jun 12, 2017 4:10 pm

Yeah, this mod is most certainly pre-AE, because with AE, you CAN have multiple artilleries, albeit not mannable