FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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ahmedoo
Posts: 95
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.291/Inf 1.28/EL 1.286

Postby ahmedoo » Sun Sep 25, 2016 12:25 pm

1.Cloning capsule in Rock A is faced towards the wall. Should be turned around by 180 degrees:

https://zapodaj.net/1ec5400ec4ede.png.html

2.Many events with Drone Uplink Jammer has inconsistent order of blue options (two examples):

https://zapodaj.net/18171a542e179.png.html
https://zapodaj.net/33aca99d788e3.png.html

3.Isn't this enemy with "high rank" prefix too strong for second jump in game? (normal difficulty) :o .

https://zapodaj.net/d2dba65d4df88.png.html

4.Did you add those informations about what each danger does to our ship modules? I met one where there was no info that my weapon bay is -1:

https://zapodaj.net/e94359cba83e5.png.html
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.292/Inf 1.28/EL 1.286

Postby Sleeper Service » Sun Sep 25, 2016 6:57 pm

Music addon should finally work correctly now. Also, thanks to gencool, AI Avatar crew has a more distinct appearance now. The new sprite also had me figure out how to give them portraits at last.

CE Resource Pack 1.292
- Ai Avatar crew has a more distinct appearance now, based on Gencools sylph sprites
- AI Avatar crew now has portraits

CE Update 1.292
- Internal Generator is cheaper now
- Supspace Scanner cloak break now requires 2 power
- AI avatar generator is slightly cheaper now
- AI avatar generation fail is less severe now
- Engineering Crystal Vengeance needs less hull now
- On-board Assembly Line price increased
- On-board Science Lab is cheaper now
- Producing generic trade goods with On-board Assembly Line no longer requires time
- Requisition License price increased
- Bounty Hunter mark reward range broadened
- Killing marks acquired through Bounty Hunter database generally gives better payouts now
- Combat Simulator even cheaper now
- Producing with Ammo and Drone Manufacturer are even more economic now
- Fixed Pirate Artillery Cruiser door links
- Misc fixes

CE Additional Music Addon 1.292
- Fixed Sonar file path, should work now
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stylesrj
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Re: FTL Captain's Edition 1.292/Inf 1.28/EL 1.286

Postby stylesrj » Sun Sep 25, 2016 10:45 pm

Considering how "Civilian Sectors" are actually just copies of the actual Civilian Sector (which is what Sector 1 always is), perhaps Sector 1 should have those Trade Ship events removed from the event lineup. It won't affect any further Civilian Sectors, just the first one. That way there's more reward potential and the game could be more easily survivable beyond.
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R4V3-0N
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Re: FTL Captain's Edition 1.292/Inf 1.28/EL 1.286

Postby R4V3-0N » Mon Sep 26, 2016 4:19 am

I have noticed that one of the gibs of the Mantis Bomber (hull, not name) type B (can't remember if it's in pirate colours or not) seems to be missing a gib, I think specifically the left 'winglet'.
The Vintage Rebel Pirate (Black + Red) also seems to be missing it's cloak image.
R4V3-0N, a dreamer.
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Sleeper Service
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Re: FTL Captain's Edition 1.292/Inf 1.28/EL 1.286

Postby Sleeper Service » Mon Sep 26, 2016 2:53 pm

stylesrj wrote:Considering how "Civilian Sectors" are actually just copies of the actual Civilian Sector (which is what Sector 1 always is), perhaps Sector 1 should have those Trade Ship events removed from the event lineup. It won't affect any further Civilian Sectors, just the first one. That way there's more reward potential and the game could be more easily survivable beyond.
Makes sense. Will get done.

R4V3-0N wrote:I have noticed that one of the gibs of the Mantis Bomber (hull, not name) type B (can't remember if it's in pirate colours or not) seems to be missing a gib, I think specifically the left 'winglet'.
The Vintage Rebel Pirate (Black + Red) also seems to be missing it's cloak image.
Nice catch, will be fixed.
Looks like I'll also need to clean up the new AI Avatar sprites some more. Here's how they look by the way:
Image
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Sleeper Service
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Sleeper Service » Mon Sep 26, 2016 9:20 pm

CE Resource Pack 1.293
- Added missing Mantis Bomber pirate gib
- Added missing Vintage Rebel pirate cloak image
- Cleaned up AI avatar sprites
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kestrelfan
Posts: 80
Joined: Sat Sep 24, 2016 4:50 pm

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby kestrelfan » Mon Sep 26, 2016 9:48 pm

hey ss im having a problem with ce on my computer cause it keeps crashing my game when i enterthe hanger bay could you help me?
Dont Call it a comeback, I've been here for years

I just surf the forums for new mods and nostalgia at this point, that's about it
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Sleeper Service » Mon Sep 26, 2016 9:54 pm

I recommend going through the troubleshooting section in the first post.
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ahmedoo
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby ahmedoo » Tue Sep 27, 2016 9:24 pm

1.Few doubled backgrounds in hazard sector:

https://zapodaj.net/fba088b446d54.png.html
https://zapodaj.net/32b19f6ac06d4.png.html
https://zapodaj.net/cdc4493538752.png.html

2.(SERIOUS BUG) I bought artillery module to rock C. I saw also the information about last place on my ship used and I clicked yes. Then when I came back to main screen there was no module on the ship nor in the ship management menu, and my 150 scrap was gone :evil: :

https://zapodaj.net/9ce88d3493907.png.html
https://zapodaj.net/8c78b08e8722f.png.html
https://zapodaj.net/44dc31ce7a8ea.png.html

3.Two crystal guns have the same look:

https://zapodaj.net/76e8f9c35a617.png.html

4.One order to change:

https://zapodaj.net/df0513fe96ab8.png.html

5.I saw that new AI avatars are very colorful, but those who I met was standard avatars:

https://zapodaj.net/d4e1c82ece9b3.png.html
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Sleeper Service
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Sleeper Service » Wed Sep 28, 2016 9:53 am

Intentional, as mentioned in the event description nebula and asteroid field overlap there.

ahmedoo wrote:2.(SERIOUS BUG) I bought artillery module to rock C. I saw also the information about last place on my ship used and I clicked yes. Then when I came back to main screen there was no module on the ship nor in the ship management menu, and my 150 scrap was gone :evil: :

https://zapodaj.net/9ce88d3493907.png.html
https://zapodaj.net/8c78b08e8722f.png.html
https://zapodaj.net/44dc31ce7a8ea.png.html
This will be investigated. Can you post a list of the mods you are using? I checked the bluerint and the ship has artillery, but maybe another mod you are using overwrites the Rock C blueprint.

ahmedoo wrote:3.Two crystal guns have the same look:

https://zapodaj.net/76e8f9c35a617.png.html
More or less intentional (since I'm lazy :oops:)

ahmedoo wrote:5.I saw that new AI avatars are very colorful, but those who I met was standard avatars:

https://zapodaj.net/d4e1c82ece9b3.png.html
Yeah, right now EL will overwrite the new avatar sprites, I'll release a small EL update that fixes that soon.