Auron1 wrote:1) Mantis camp
Sometimes you find a distress signal where you are asked to travel to a "near" Mantis camp to gather some intelligence: when you try to leave, sometimes you get busted and you have to fight. It would be nice to have blue options if you have the Stealth system or the Drone system.
What do you think sleeper?
Already has blue event initially, I think the event is well served.
Auron1 wrote:Seldom you find a rockmen planet where "students" and authorities are facing each other. Every time I helped one of them, I eventually lost at least one crew member. However, this happened even when I had the Clone Bay system. Now, the problem is to understand if my crew member "died" or was taken prisoner, meaning he is still alive and thus cannot be cloned.
Will be investigated.
Gidoza wrote:Question - is there a list being gathered to fix typos in various events? I'm still encountering a fair few and wouldn't mind contributing if possible.
We have a gir repo for that:
https://github.com/sleeper-service-CE/F ... cking-2016 but you can also directly report them in the thread, best in bulk and with mention of how things should be changed.
Gidoza wrote:Firstly - as has always been the case, some weapons are just never worth using or buying. Of course, emergency situations can change this, but sometimes even that doesn't make it worthwhile. I'm scribbling a list of items with suggested modifications to make things a bit more even across the board, while still retaining each item's uniqueness and not being overly anal about making everything perfectly on the same plane. What this requires, though, is that some of the Vanilla weapons be edited, too. I know you didn't really want to go there, but it really does annoy me. Certain situations are just sad...
Well you already gather that, like the devs, I don't think that the game becomes more interesting if its balance is more symmetrical.
Gidoza wrote:However, in CE, it seems like there's a heck of alot more Empty Beacons, to the point that instead of having RNG issues fighting against you, bad luck with empty beacons has become normative, and the lack of Scrap in such situations can often be devastating.
The amount of empty beacons is the same as in vanilla. Event distribution for vanilla sectors is unchanged and CEs new sector event lists are based on vanilla sectors.
Gidoza wrote:whereas in Vanilla you of course didn't always get the Drone you wanted (and this is normal RNG behavior); in CE, the chances of getting something awful are so high that it's never worth the investment.
Most of this comes down to that I ultimately believe that success in the game is tied to making due with what you can get. You are not supposed to get the drone that you want and playing like that will backfire in hard vanilla as well.
Thanks for the feedback so far. If you have concrete suggestions on what should be changed how and why I'm happy to hear it.