Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Thu Mar 31, 2016 2:34 pm

Hak86 wrote:Hi All,
I somehow managed to find this forum on the internet about 2 weeks ago.
Since then I have given it to a few of my friends and they have enjoyed.
I just want to say I LOVE what you are doing and I would like to contribute.

Thanks :D

I don't know how I could help apart from making a few images.

Images is the most needed stuff :)

PS What happens if you change the species/Race of a player in the server player files?

It will most probably crash at some point :)

PPS Where can I get the images for the original ships in FTL?

Try this
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Thu Mar 31, 2016 9:02 pm

Latest update:
Just finished adding the Repair system.
Aaaand it looks like this:
Image

And this is what the system's interface looks like.
Here you can select a ship in the sector, and if you have access on the ship then you will see how much scrap it has on it,
and if his HP is not at max, you can either repair 1 HP or repair max you can buy.
Image
MikieRpg
Posts: 75
Joined: Sun Feb 28, 2016 5:35 am

Re: Hurray! Another multiplayer clone project. :)

Postby MikieRpg » Fri Apr 01, 2016 5:44 am

kcd.Spektor wrote:Latest update:
Just finished adding the Repair system.
Aaaand it looks like this:
Image

And this is what the system's interface looks like.
Here you can select a ship in the sector, and if you have access on the ship then you will see how much scrap it has on it,
and if his HP is not at max, you can either repair 1 HP or repair max you can buy.
Image

Wierd just downloaded the new link, is it not updated, because i don't have all the stuff like scrap and so on? is that coming in the next update and you have it coded, or is it supposed to be already in the game?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Apr 01, 2016 6:31 am

MikieRpg wrote:Wierd just downloaded the new link, is it not updated, because i don't have all the stuff like scrap and so on? is that coming in the next update and you have it coded, or is it supposed to be already in the game?

It will be in the next release. :)
Check the TODO list.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Fri Apr 01, 2016 12:47 pm

Idea for cloaking: It works all the time but you cant fire weapons and when you cloak you weapons dont charge, it also takes a lot of power. It takes a long time (5-20) sec to cloak.

Add the cloaking as fast as possible, I need it in my life.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Fri Apr 01, 2016 4:42 pm

I think we need some bigger ship because of all the systems your adding.
MikieRpg
Posts: 75
Joined: Sun Feb 28, 2016 5:35 am

Re: Hurray! Another multiplayer clone project. :)

Postby MikieRpg » Fri Apr 01, 2016 4:49 pm

kcd.Spektor wrote:It will be in the next release. :)
Check the TODO list.

Ok thx I wasnt sure if you were constantly updating it XD, pretty cool game you have going. Also maybe some smaller systems? maybe a really small reactor so we can run small quick ships XD, i might make some ships for the game, idk if i have the time but Cool game.
MikieRpg
Posts: 75
Joined: Sun Feb 28, 2016 5:35 am

Re: Hurray! Another multiplayer clone project. :)

Postby MikieRpg » Fri Apr 01, 2016 5:58 pm

I made a ship layout, and put it in the server side models folder, does that only work if its in my server,(I'm asking that if i put something, like a ship, into the server folder that if it affects the spaceteam server) or do i need to send it to you. Either way here is the ship model download if you want to add it. -\ :D /-

whatever you feel like XD.
I'm probably going to add 2 more(names Venice, and Athens Check my mods for pictures if you want XD)(P.S Venice isn't out yet for standard FTL, debugging it currently)
BlueJay Ship Model: http://www.mediafire.com/download/t6menn0esxmbf1t/BLUEJAY.shp
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Fri Apr 01, 2016 6:07 pm

MikieRpg wrote:I made a ship layout, and put it in the server side models folder, does that only work if its in my server,(I'm asking that if i put something, like a ship, into the server folder that if it affects the spaceteam server) or do i need to send it to you. Either way here is the ship model download if you want to add it. -\ :D /-

whatever you feel like XD.
I'm probably going to add 2 more(names Venice, and Athens Check my mods for pictures if you want XD)(P.S Venice isn't out yet for standard FTL, debugging it currently)
BlueJay Ship Model: http://www.mediafire.com/download/t6menn0esxmbf1t/BLUEJAY.shp

The client needs the image and some other stuff for it to work properly.