The_Bear wrote:The client has the icon, not sure if it needs the model or if thats just so you can load ships to the ship editor.
Indeed the model file on the client side is just for the ship editor.
Server needs to have only the model file.
Client needs to have the SHIP IMAGE file and SHIP ICON IMAGE file that are specified in the model file hat is on the server.
If the client doesn't have either of these 2 he can still connect and play on the server, but he will not see the custom image, instead he will see a default (ship unknown) image.
But the rooms layout and the systems will be normal as they are on the server.
The_Bear wrote:You can make your own version of it for your own server, and if Spektor doesn't make a version of it in the next update maybe you could get jrb to add it to his server.
It will not be in the 0.4 update, it is planned for the 0.5
If you make a new model file you can give it to jrb, and he will just have to add it to the models folder and restart the server.
Since that image is already in the client's default pack - the only thing that will be missing is the ship icon, and that won't be a big deal.
Srul wrote:Got some concepts for GUI's and systems. Still need to work on their names, tho.
The_Bear wrote:I made some concept art for the shop system and how you can communicate with AI ships. So you dont need a system to trade with someone, so my idea is that you can hail a ship in the captains bridge.
Great work guys!
This helps out quite a lot.
When it comes to design - it's a lot easier for me to work on some basis, rather than from scratch.
assistancerobot wrote:just another clone? JUST ANOTHER CLONE? JUST ANOTHER CLONE?!?!?
somebody finally made working multiplayer!
except one problem : the server takes a while to laod.
This is something that will be fixed later on, I already have some ideas, but it's not high prio.
assistancerobot wrote:my computer has been downloading the server data for 30 minutes now...
and then when it finishes I glitch out!!
Even right now it shouldn't take more than 1-2 minutes.
If it takes longer - just reconnect.