[MOD] Descent into Darkness - a major game overhaul

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
mr_easy_money
Posts: 625
Joined: Fri May 29, 2015 9:05 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby mr_easy_money » Sun Jan 03, 2016 6:58 am

jericho2 wrote:I've downloaded the file but the files are still named as xml files and i can't seem to get it to work even after renaming the files

so you gotta put the file you get from the download into the mods folder of Slipstream Mod Manager

if this is not what the problem is, please reply
Beavertron
Posts: 1
Joined: Wed Mar 23, 2016 7:01 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby Beavertron » Wed Mar 23, 2016 7:03 pm

My o2 system got damaged, repaired it but the oxygen kept dropping until my crew died. No other damage or breaches on the ship!
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD] Descent into Darkness - a major game overhaul

Postby stylesrj » Wed Mar 23, 2016 7:06 pm

Beavertron wrote:My o2 system got damaged, repaired it but the oxygen kept dropping until my crew died. No other damage or breaches on the ship!


You should have just put power in O2 once it was fixed up.
Because that doesn't sound like a fault of the mod itself.

Why didn't you put the crew in the medbay or power up the Clone Bay while you waited?
Braxbro
Posts: 78
Joined: Thu Mar 17, 2016 7:58 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby Braxbro » Thu Mar 24, 2016 10:55 am

stylesrj wrote:
Beavertron wrote:My o2 system got damaged, repaired it but the oxygen kept dropping until my crew died. No other damage or breaches on the ship!


You should have just put power in O2 once it was fixed up.
Because that doesn't sound like a fault of the mod itself.

Why didn't you put the crew in the medbay or power up the Clone Bay while you waited?

LOL my crew have never died of asphyxiation. Ever. :)
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B

Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."

"If we have AI, why not artificial stupidity?"
Ferocats
Posts: 2
Joined: Fri Apr 15, 2016 10:17 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby Ferocats » Fri Apr 15, 2016 10:22 pm

to me it isn't working it downloads a .zip file not .ftl file
turntechBiologist
Posts: 10
Joined: Mon Jan 18, 2016 5:56 am

Re: [MOD] Descent into Darkness - a major game overhaul

Postby turntechBiologist » Sat Apr 16, 2016 11:15 pm

Ferocats wrote:to me it isn't working it downloads a .zip file not .ftl file


What you need to do is rename the .zip file to a .ftl file. That should work.
get mech squish bug
Ferocats
Posts: 2
Joined: Fri Apr 15, 2016 10:17 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby Ferocats » Sun Apr 17, 2016 12:58 pm

turntechBiologist wrote:
Ferocats wrote:to me it isn't working it downloads a .zip file not .ftl file


What you need to do is rename the .zip file to a .ftl file. That should work.


now its a .flt file but it still doesn't apear when i launch slipstream


OMFG i changed it to flt not ftl :oops:
99cone99
Posts: 2
Joined: Sun Sep 25, 2016 5:12 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby 99cone99 » Sun Sep 25, 2016 5:15 pm

How do you install this, I have the file, I have Slipstream mod manager, WTF do I do, I searched everywhere, but as ftl is not that known there are virtually no tutorials!
Please help!
User avatar
Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby Auron1 » Sun Sep 25, 2016 5:36 pm

99cone99 wrote:How do you install this, I have the file, I have Slipstream mod manager, WTF do I do, I searched everywhere, but as ftl is not that known there are virtually no tutorials!
Please help!


Welcome to the FTL forums! :D

In order to add a Mod to your game, you have to download SlipStream Mod Manager (from now on "SSM"): the first time you launch it, you will be prompted to select the destination folder where data.dat and resources.dat files are located (something like C:\ ... \FTL Faster Than Light\resources ).
After that, SSM will show you the currently available mods.
Close the program, search the .ftl file you have just downloaded (IIRC this one is athena.ftl) and move it into SSM\mods\ folder, where you shall place every other Mod you wish to add to FTL.

Now, open again SSM (Modman.jar) and it should find the new file: check the file(s), then hit "PATCH" on the right: the program will work for a few seconds.
After it's done, you'll be asked to launch the game (this option can be disabled in File → Preferences menu)

I hope that helps ;)
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
99cone99
Posts: 2
Joined: Sun Sep 25, 2016 5:12 pm

Re: [MOD] Descent into Darkness - a major game overhaul

Postby 99cone99 » Sun Sep 25, 2016 5:47 pm

the file that I downloaded isn't in .ftl form, its in a .zip with all the data and images there, what do I do? :?