FTL 1.6.2 Inflating drone variables

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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

FTL 1.6.2 Inflating drone variables

Postby Vhati » Wed Jan 10, 2018 7:47 am

For the drones that zig zag around (combat, beam, ship_repair, etc), I've noticed the last 3 drone-type-specific variables get multiplied by x1000 after re-saving... again and again... until they become MAX/MIN_INT. I think this only occurs at times when they're unused (drone pod is idle/immobilized), so it's not dangerous bug.

Code: Select all

Last Waypoint:         3229,  73223
TransitTicks:       1000000
Exhaust Angle:      42420000
Epsilon?:               MIN