What sort of system are you running on? Could you try installing something like fraps and seeing what FPS you're getting? It shouldn't make a difference, but I could have messed up something and it does
I'm using a Debian variant, fraps is not working, sorry, and recordmydesktop kills my machine and my game profile
The machine is a Thinkpad X61, so fairly outdated, I'm very happy the game even runs (although rather slowly, compared to newer machines, I've done head-to-head comparisons with colleagues, I need about 2-3 times for a sector than they do, and the movement is visibly slower)*.
I've played most of FTL Classic on a (faster) Windows PC, so it could also be that the bug was present already in FTL Classic, but only for Linux and/or very slow machines?
Levgre wrote:Well the Combat Drone has a cycle in which sometimes it does 1 shot very quickly after another, before a shield may even be back. And I think when it does it, it usually/always is around the location shown in the picture.
Just a possibility.
I agree that it is a possibility, and I've seen drones shooting in a very small interval, but I'm almost certain this didn't happen here, as I've not seen the drone shooting twice very fast (but I could have overlooked it), and if you look at the damage indicators on the Torus, the shots hit almost at the same time, which even for superfast drone intervals would be too fast, I think. And the phantom hits not only occur in the presence of drones, although unfortunately I don't have screenshots from these events. Maybe indeed a rather obscure bug.
*This is probably/certainly a fringe case, but the game even runs on 1024x768, you just have to move the window around a bit - I use that when I'm abroad, where I don't have an external monitor with me