Deconstructed Ship Budget?
Posted: Mon Apr 22, 2013 12:22 am
This question is specifically targeted toward the devs. It's probably not the technical support you guys usually do, but you've got to admit this is technical and I need support! Basically, I want to know the budgeting system you guys used for the default ships. I assume the gear is based off scrap cost but then there are other factors like how efficient the layout is and the size of certain rooms, which can't really be conveyed through scrap cost.
That budgeting system would be very useful for designing my own ships.
That budgeting system would be very useful for designing my own ships.