actionhero112 wrote:Weapon Preigniter is pretty hyped, I'm never all that psyched about it however, because I tend to try and get the crew teleporter to maximize rewards per ship asap, and the igniter doesn't help with that too much.
Have you ever used rockmen with fire bombs or fire beams? Drop a fire bomb immediately in the weapons, teleport your rockmen into the weapons, battle over. Pre-igniter makes a massive difference with this tactic, often meaning you don't need to do anything else.
actionhero112 wrote:Also it only really helps with long cool down weapons, like the pegasus or glaive beam. An automatic reloader is better for quicker weaponry, and battles that just take longer, like those towards the end sectors, where your weapons can't destroy a ship in 2 barrages.
I used to think that, now I just personally think the high power long recharge weapons are pretty useless full stop. 2 burst laser IIs annihilate one burst III, and there are loads of similar weapons to burst II, though not quite as good.
actionhero112 wrote:Automatic Reloader is always good. Sometimes 15% is all you need to get the edge over your opponent and fire before them, also it's far cheaper than the expensive weapon pre igniter.
Agreed.
actionhero112 wrote:Shield Charge Booster is decent for when you enter an asteroid field, or they have a combat/beam drone. It also just improves your defenses, which means you take less damage, which is great for diminishing your overall repair cost.
Having an extra level of shields is far more effective in any situation than the shield augment. I've never bought it, admittedly, but I think I had it on one run through.
actionhero112 wrote:Drone Recovery Arm is fantastic for deploying pretty much unlimited defense drones, which I love. Scrap Recovery is something I tend to pick up when I see it, just because it pays for itself.
Drone recovery is wonderful if you use drones for offence. If you only use them for defence, generally the recovery arm isn't needed. Scrap recovery, agreed... there's no point picking it up later on, though, really.
actionhero112 wrote:So yeah, I'll buy the Automatic Reloader, Drone Recovery Arm, Shield Charge Booster, Scrap Recovery arm and the Weapon Preigniter (When I have long cool down weapons).
I tend to never get the Ion Field Disrupter, FTL Jammer, Long Range Scanners, FTL Recharge Booster, Adv Navigation, Stealth weapons. I've never lost to Ion weaponry, and 20% isn't substantial enough for the investment. Rather invest in engines instead.
I like long range scanners - always being able to head for a ship and away from suns really helps, IMO. Also, you're lucky you haven't fallen to Ion weaponry. I met a ship with an Ion II and Ion I and 2 and 2 other weapons... those Ions will knock your class 4 shields away in about 20 seconds or so.
However, I agree the augment is probably not worth it, better to invest in engines.
actionhero112 wrote:My favorite is probably Engi MediBot Dispersal though. I tend to give the Engi event the 40 scrap and whatever other regents in order to get it, just because it's fantastic for repelling boarders and fixing the ship without worrying about fires and oxygen levels that much.
This is one of the augments I frequently sell. With boarders, I almost always herd people into the medibay by flushing the air (unless I have decent boarders, in which case it's generally not a problem). It is convenient, sometimes, though.
actionhero112 wrote:But to answer your question, the shield charge booster would be my choice, it's cheaper, and I already gave my reason for why I don't like the Ion Disrupter.
My answer to the OP would be neither, save up.