Raikao wrote:Well first of all I just beat the game on easy...using a torus....and ion blasters.....and 3 drones....and a cloak....so yeah. So much for "playstyle".
Nobody claimed that the strategy you espoused won't work. We (well, I) claimed that your claim of "this is the only way to do it ever" is false.
Raikao wrote:Second: I have no idea how 2 people in a row can claim boarding parties are the best thing since sliced bread.
You port 2 people over, if you port them into a 4 tile room, they're pretty much dead.
If you port them into a 2 tile room the following happens : 2 guys enter and everyone starts hitting each other, they get low AND RUN TO THE MEDBAY the teleporter on RANK 3 charges up fast enough to teleport your guys back, heal them up and teleport them over again.
HOW THE FUCK can you even type something like "send your crew over 2 at a time hitting different systems"? It doesn't work, AT ALL.
The only way is to missile their medbay and THEN teleport your guys to their medbay, because guess what, you can't take out their medbay with a boarding party. It doesn't work. Their dudes heal while the medbay still works, your boarding party can't just ninja destroy a system.
Perhaps you should consider that people other than yourself have figured out a way to use boarding which works better than the manner you've described. Again, either you think I'm lying, or that I'm cheating. (I'm not doing either - I really have done well with boarding parties and consider them very valuable. I promise.)
Raikao wrote:Which is why my point still stands : It's a clunky mechanic BUT AT THE FINAL BOSSS it suddenly becomes ridiculously strong. THAT IS BAD DESIGN. Stop arguing against it seriously. Every single ship before the boss has medbays and connected layouts, or is ai controlled which makes your boarding party useless again. You can take one system to orange and then you have to teleport your guys back and have them heal up, the teleport is not reloading fast enough EVER to "send your crew over to their ship".
No they don't. Lots of early ships don't have medbays, or have only two-person medbays (which can be utilised to still kill the crew even while the AI is juggling people in and out).
Raikao wrote:And if I'm able to lock down their medbay, just so the whole boarding party thing works, guess what? I could have taken out their shields and just killed them.
You could, but that nets fewer rewards. If you have the option/capabilities to capture vs kill a ship, you should capture, every time.
Raikao wrote:Also : actually showing wether systems connect or not....how can you even lament the fact the devs are patching that in...seriously.... Jumping to a beacon only to have jump back to the one you came from because of no connection to other beacons, WHICH YOU CAN'T SEE beforehand is fun to you? dafuq.
That's the exact opposite of what I said. I specifically said "I agreed with all the people who wanted to be able to see where beacons connected in advance" as an example of me not claiming that the game was 100% perfect as-is. (I'd also prefer intra-jump autosaves for system/game crashes, but that seems less likely to be implemented.)
I very much am happy about that new feature.
Raikao wrote:So, it would seem the devs themselves are not done with patching/working on the game. Which again, makes pointing out the game's flaws seem wanted...but maybe that's just me.
I don't consider pointing out flaws bad. I'm merely pointing out instances where you and I disagree on whether or not a specific aspect of the game is a "flaw".
Raikao wrote:On a different note : Grats if you can beat the game constantly. I'm impressed with your dice-roles I guess. But sure, all my complains stem from my own inability to play the game. It's never the games fault is it? This is why almost every game forum is pretty much useless. The point I made earlier still stands. You point out a flaw and a bazillion people start screaming at you how bad you are at the game.
I'm sorry if my post seemed like "screaming at you for how bad you are". I was operating under the assumption that this was a conversation, not a pulpit for you to preach from. My apologies.