Raikao wrote:But that game isn't random you goddamn retard. Seriously, I already said I'm not gonna bother anymore but holy shit some people are so dense it's scary. The bullets follow the same pattern every time, so all it takes is memorization and skill to beat the game. FTL however is sometimes too random, and shoving around crew members from room to room is not skill but badly designed mechanics that you can exploit if you know how to. Jeez, this isn't rocket science you know.
Can you please quote where did I say that game is random? For someone who like to call other retards your reading comprehension is pretty shabby, not to mention your terrible lack of self control. I am almost tempted to troll you. Almost.
Back on topic: I never said Futari was random, you not very smart person. I said your actions were akin to entering a forum dedicated to Futari as-is and telling everyone the game was wrong because they did not like how it did play, which is wildly different. What did you expect to find? Many, if not most, of the players enjoy the randomness, enjoy the needless deaths, and enjoy trying to build a strategy that accounts, as much as possible, for the randomness. And the game was designed to be such a game.
Will the RNG be unfair many times? Sure it will. That's the point of having a game built mostly around randomness, and if you can't cope with the unfairness and the randomness then go play something else.
Also, if I may remind you, you said boarding was useless outside of the boss. Those were your words, not mine, and we explained you were wrong in quite the detail. I don't particularly care what you think of the boarding mechanics, and while it is your prerogative to dislike the boarding mechanics and you are free to decide not to use them that doesn't change the fact that your statement about boarding being useless outside the boss is wrong. It is quite useful, as a matter of fact.
I gave you several bits of information about boarding. Have you decided exploiting defenseless AIs is not your cup of tea? Alright, then use the kind of tactics used for ships with blastdoors on every ship you board. Set key rooms on fire, disable them with bombs, send boarding drones to split your enemies, cycle your boarding party with a fully upgraded teleporter until the enemies are weakened and you can make an all out assault. Done.
Edit: Or do what both others and I already told several times to do, which was to wait for the enemy to send the wounded back to the medbay and then bomb it or missile it before they get a chance to heal, as you will both disable the medbay and kill the weakened crew members. Or ionize it with either bombs or ion weapons and then send another team to clean up. The game is suposed to be based around improvisation, not around having perfect and absolute control of all variables.
If you can neither think of those things by yourself nor understand them when you are told about them you should be learning to play instead of QQing and telling us how the game's unfair. And if you consider that's much trouble for twice the scrap and a chance of getting free crew and weapons that you can either use or sell for even more scrap, then you are free not to do so. However, it is your fault then if you can't beat the boss, or even get to it consistently, even on easy: If you were getting double scrap and bonus weapons you would have a much better chance for it. You would reduce, in fact, the very randomness that hurts your fragile feelings so badly.
And as a passing comment if you can't deal with randomness, unfairness, and things outside your control I believe your life will be a funny one to watch. Delicious rage all around.
Raikao wrote:It's like in Civ V where you always know what the AI thinks of you based on how much they offer in trade, that would probably be "skill" in your world too lmao.
Here's how to improve the game immediately by a factor of 20 : Let me choose which crew member to send on away/shuttle missions. Because without that fix EVERY single event where you can loose crew is absolutely useless and could be taken out of the game. Because even if you have a full crew, doing on of these events usually just kills your weapons/shield/pilot guy, instead of one of the useless guys. So why would you ever do these events. It's bad design. There's no evaluation here, you don't do the events if you have enough crew and don't do them if you have minimal crew...you NEVER do them period. Being able to select which crewmen to potentially sacrifice would make these events at least worthwhile if you have spare crewmen. You could even have a new crew-stat that goes up with successful away missions and increases the chance of survival.
Bam, great patch idea right there and guess what, the devs can take it or leave it. It's that simple. Fighting any kind of possible changes or criticism with tooth and nails, that's what the church is for, stop doing it in forums. Present your opinion, counter argument whatever. But apparently that's impossible without calling me bad, casual and what not. Stop stroking you ego-dick ffs. Noone cares, you think the game has no problems, fine. Say so and move on. But reducing every single bit of criticism down to "it's a player issue" must really get your pants wet or something. Holy shit.
And where did I said anything about that particular topic? Can you provide a quote, please? It is you who believe I believe the game's perfect. Why should I care about your delusions? If you want to have a discussion with whatever your sick mind makes up I am sure there's a mirror somewhere near you, so save us the idiocy. I couldn't care less about your mental problems.
Edits: So many typos, so little time. D: