HarkintheMantis wrote:it gave me the long coding that i dont know what it means
The "stack trace" part of the bug report tells me what parts of the code ran immediately prior to the crash (aka exception).
The long block of letters and numbers represent the file you were editing (1's and 0's of binary converted to terser hexadecimal for pasting as text). I convert it back to binary at my end for testing.
HarkintheMantis wrote:The game had the turing and i had just edited my game and it gaveme a empty projectile data when i saved. I tried again3 or 4 times
And this time i wasboarding with a crystal and i noticed that he was going to die soon so i healed him with the editor and then i got that message of empty projectile data
Was it saying this?
"Unsupported extended projectile info: EmptyProjectileInfo"
If so, I think I neglected to teach the editor how to save when a [missile, explosion, or asteroid] happened to be on-screen (or was about to be launched from its weapon).EDIT:
Yep. That was the problem. Thanks for reporting!Warning:
v25 may sometimes corrupt saved games that were created during battle.
This will be corrected in the next version.