All You Ever Need
Posted: Fri Jan 18, 2013 4:55 am
So I've found pretty much the best solution to anything you can encounter that you actually can influence (random events that are a 50-50 chance of good/bad outcomes obviously can't be dealt with except by taking your chances).
Upgrades:
Engine Level 4
Shield Level 4
Weapon level 3
O2 level 2
Door Level 2
Full power.
Augments: Anything, really. I'd definitely recommend at least the Scrap Recovery Arm to make upgrading your ship quicker.
Weapons:
Ion Burst II
Burst Laser II x2 (alternatively, 1 Burst II and 1 Burst III sacrificing missiles)
<any missile launcher>
Crew:
1 Human - Pilot
3 Zoltan - Shield, Weapons, Engine
2 Mantis - Teleporters
1 Rock - Leave in Life Support
1 Engi - Keep in mid-ship to assist in repairs.
Tactics:
Ship Combat: Target weapons with Ion, target shields with lasers. Use missiles sparingly against targets with 4+ shields. Beam Mantis fighters into life support room, beaming back either when life support is dead, the ship is near dead, or your crew members are near dead.
When Boarded: Move crew so you can open all the doors and drain the oxygen, station your Mantis crew members on the opposite side of the door the enemy tries to get through. They will either die from no air, or at least be drained of health by the time they start fighting your crew members. Bonus if you put your crew in the medbay and/or have medbots.
Near a Star: Keep the O2 drained from rooms without systems so fires die instantly. It also messes with intruders.
In a Plasma Storm: Just make sure your shields, engines and O2 are good. At max power, these become less of an issue; but at the beginning can be quite terrible. Just avoid nebulae when possible, since this is the most devastating environmental effect.
In Asteroid Fields: If you have 2 shields, you're gravy. Otherwise, move crew members not manning stations into system rooms to assist with repairs quickly, especially the shields.
Upgrades:
Engine Level 4
Shield Level 4
Weapon level 3
O2 level 2
Door Level 2
Full power.
Augments: Anything, really. I'd definitely recommend at least the Scrap Recovery Arm to make upgrading your ship quicker.
Weapons:
Ion Burst II
Burst Laser II x2 (alternatively, 1 Burst II and 1 Burst III sacrificing missiles)
<any missile launcher>
Crew:
1 Human - Pilot
3 Zoltan - Shield, Weapons, Engine
2 Mantis - Teleporters
1 Rock - Leave in Life Support
1 Engi - Keep in mid-ship to assist in repairs.
Tactics:
Ship Combat: Target weapons with Ion, target shields with lasers. Use missiles sparingly against targets with 4+ shields. Beam Mantis fighters into life support room, beaming back either when life support is dead, the ship is near dead, or your crew members are near dead.
When Boarded: Move crew so you can open all the doors and drain the oxygen, station your Mantis crew members on the opposite side of the door the enemy tries to get through. They will either die from no air, or at least be drained of health by the time they start fighting your crew members. Bonus if you put your crew in the medbay and/or have medbots.
Near a Star: Keep the O2 drained from rooms without systems so fires die instantly. It also messes with intruders.
In a Plasma Storm: Just make sure your shields, engines and O2 are good. At max power, these become less of an issue; but at the beginning can be quite terrible. Just avoid nebulae when possible, since this is the most devastating environmental effect.
In Asteroid Fields: If you have 2 shields, you're gravy. Otherwise, move crew members not manning stations into system rooms to assist with repairs quickly, especially the shields.