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Hyperspace Dogfights [Alpha on Itch]

Posted: Sun Dec 04, 2016 3:26 pm
by Sleeper Service
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HDog passed Greenlight! Many thanks to everyone who voted. :)

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Available on Steam!




Fly the best jet in the galaxy and demilitarize planets by blowing up their entire combined armed forces,- in front of a never-ending nova sunset.

Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles and structures when things get too hairy.

Loot
Make your jet stronger and stranger by gathering some of the 100+ available passive and active items. Use tons of different weapons against your opponent, including aerial melee options.

Opposition
Engage various air and ground enemies in fierce 2d combat. Confront distinct bosses for each zone or even try surviving beyond that in endless play.

Official Teaser
Vlog #9 ( Week 18 ): More actives, 2nd Boss
Vlog #8 ( Week 16 ): Tutorial simulation, even more items
Vlog #7 ( Week 13 ): First boss, full options menu.
Vlog #6 ( Week 11 ): Added various passive and active items, as well as new melee weapons.
Vlog #5 ( Week 10 ): Added enemy waves, enemy spawning behaviour, intermission scene and item chests.
Dev Vlog #4 ( Week 8 ): Added passive and active items, as well as the supporting ui.
Dev Vlog #3 ( Week 7 ): Added lots different ship guns and the supporting ui.
Dev Vlog #2 ( Week 5 ): Implemented additional enemy types.
Dev Vlog #1 ( Week 4 ): Basic air combat and jet behavior.


Tons of gifs!
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Trashsite - Twitter - Project Trello

Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Sun Dec 04, 2016 11:22 pm
by I_am_person
Ah, so this is what the gif in your signature was from. I knew I didn't recognize the game. Looks interesting.

Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Sat Dec 10, 2016 6:35 pm
by Sleeper Service
Thanks, it will probably go beta on the next months. :)

Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Fri Dec 16, 2016 10:36 pm
by Sleeper Service
Vlog #5 ( Week 10 )
Added enemy waves, enemy spawning behaviour, intermission scene and item chests.

Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Fri Dec 23, 2016 1:40 pm
by DinosaurDino
It looks very similar to Luftrausers. Did you get inspired by it?

Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Fri Dec 23, 2016 4:51 pm
by Sleeper Service
Among other things, yes.

/Edit:
Vlog #6 ( Week 11 )
Added various passive and active items, as well as new melee weapons.

Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Sun Jan 08, 2017 1:21 am
by Sleeper Service
Vlog #7 ( Week 13 )
Added the first boss and most of the options menu.

Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Sun Jan 29, 2017 1:41 pm
by Sleeper Service
Vlog #8 ( Week 16 )
Worked on a basic tutorial, taking place in a virtual environment. Added in many more passive items and weapons.

Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Sat Feb 11, 2017 2:44 pm
by Sleeper Service
Vlog #9 ( Week 18 )
Added many more actives, as well as the 2nd Boss.

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Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Posted: Sat Mar 04, 2017 8:25 pm
by Dirka
Wait, so you're doing this and HA?

Major Kudos, looking forward to both! Although this thread is getting pretty dazzling what with the gifs in your posts *and* the sig.

B to the W, never knew you were a Leipzig local. Dresden expat here myself 8-)