Hyperspace Dogfights [Alpha on Itch]

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Sleeper Service
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Re: Hyperspace Dogfights [Alpha Now Available]

Postby Sleeper Service » Mon Apr 24, 2017 1:16 am

Vertice Shield, one of 40+ new passives for the upcoming ultraviolet update. :)
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Sleeper Service
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Re: Hyperspace Dogfights [Alpha Now Available]

Postby Sleeper Service » Wed May 03, 2017 2:05 pm

Also worked on some quality of life tweaks coming alongside the items. You can reverse thrust to break and hover now. Should make air-to-ground combat a little more organic and increases overall mobility.
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Re: Hyperspace Dogfights [Alpha Now Available]

Postby Sleeper Service » Mon May 08, 2017 9:31 pm

HDog's current development build features over a hundred different items now. :)
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Re: Hyperspace Dogfights [Steam Greenlight] [Alpha on Itch]

Postby Sleeper Service » Tue May 23, 2017 12:28 pm

The game features over twenty different weapons now, including tons of new melee options:
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Re: Hyperspace Dogfights [Alpha on Itch]

Postby Sleeper Service » Thu Jun 08, 2017 12:37 pm

HDog made it into the final batch of greenlit games. Thanks for your votes!
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Re: Hyperspace Dogfights [Alpha on Itch]

Postby Sleeper Service » Wed Jun 28, 2017 1:30 pm

Started to work on new zones.
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Re: Hyperspace Dogfights [Alpha on Itch]

Postby Sleeper Service » Sat Jul 29, 2017 1:48 pm

Alpha 0.74 (X-Ray) is almost done, featuring many new zones and enemy types.
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Re: Hyperspace Dogfights [Alpha on Itch]

Postby Sleeper Service » Tue Oct 24, 2017 12:33 pm

New bosses incoming.

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Re: Hyperspace Dogfights [Alpha on Itch]

Postby Sleeper Service » Sun Dec 03, 2017 3:14 pm

Alpha 0.802 (Gamma) is here.
8 new bosses, 7 new music tracks, 1 new endgame zone, lots of tweeks and fixes.

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Re: Hyperspace Dogfights [Alpha on Itch]

Postby Sleeper Service » Sat Mar 24, 2018 1:45 pm

Game is approaching the 1.0 release. In the past months I new wave objectives, many items as well as multiple player jets to choose from.
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