Hyperspace Dogfights [Alpha on Itch]

Talk about cool new indie games, Kickstarters, bundles, etc.
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Sleeper Service
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Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Postby Sleeper Service » Sat Mar 04, 2017 8:56 pm

HDog is kind of the main thing right now, HA is still there but on hold unless we get funding.

Geez Dresden, I'm actually born there but I'm keeping my distance nowadays. :D

Right, I might better disable the sig for this thread. But hey, have some more gifs for the way. :D

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Sleeper Service
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Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Postby Sleeper Service » Thu Mar 09, 2017 6:12 pm

Dirka
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Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Postby Dirka » Sat Mar 11, 2017 7:49 pm

Looking nuts and mad fun.

2 questions:

A) Are you planning on controller support?

B) How resource hungry is HDog going to be? Will it run on dinky onboard graphics?


Love the abbreviation HDog by the way, sounds like som wack white rapper from the noughties :D


... man, I miss the big D. It'll always stay my home.
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Sleeper Service
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Re: Hyperspace Dogfights - Jet Fighter Roguelike [WIP]

Postby Sleeper Service » Mon Mar 13, 2017 1:54 pm

Hi Dirka

Controller support isn't planned, since you need the mouse for certain items to work. I can't rule it out entirely though.
I'll do my best to optimize the game, but onboard graphics probably won't be enough to run it. It will have requirements like similar games. Something like:

CPU: 2.0GHz i5 or better
CPU Speed: Info
RAM: 4 GB
OS: Windows 7 / 8 / 10
Video Card: Graphics card with 1 GB of Video RAM
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R4V3-0N
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Re: Hyperspace Dogfights [Alpha Now Available]

Postby R4V3-0N » Tue Apr 11, 2017 2:05 pm

Three cheers! :D
R4V3-0N, a dreamer.
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LaytheDragon
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Re: Hyperspace Dogfights [Alpha Now Available]

Postby LaytheDragon » Fri Apr 14, 2017 3:30 am

Greetings. I am very excited for the release of this game, and wish stellar luck. Nevertheless, I tried the fun and well-done demo on an i7 laptop below the listed specifications on itch.io, but above the specifications mentioned above on this thread in all respects except graphics (6 gigabytes ram, 2.2 GHz i7 processor, and, as far as I know, integrated graphics, on this particular PC). It at first ran slow when shooting or when there were explosions, but ran consistently smoothly almost all of the time after disabling particles in the settings (except when loading the settings menu, which seemed particularly slow). In addition, I have a better computer, also with integrated graphics as far as I know, that I can test it on before purchase.

Spelling errors were the only problems I found in the demo, but those are completely forgivable, thus in other words, what I have played of HyperspaceDogfights has been great so far.

I voted yes for Hyperspace Dogfights on Greenlight, too. :D
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Sleeper Service
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Re: Hyperspace Dogfights [Alpha Now Available]

Postby Sleeper Service » Fri Apr 14, 2017 11:33 am

Thanks for the feedback. I'm still trying to get particles optimized, they still seem to cause problems for a small subset of players. Glad you liked it overall. :)

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