Star Rogue :: Sci-Fi Roguelike Platformer

Talk about cool new indie games, Kickstarters, bundles, etc.
guldenguenter
Posts: 12
Joined: Sun Dec 27, 2015 10:54 pm

Re: Star Rogue :: Sci-Fi Roguelike Platformer

Postby guldenguenter » Tue Oct 16, 2018 9:21 am

Hello everyone,

Rebinding controller and keyboard keys is now easier, more animations and various bugfixes!

added:
- changeable controller bindings for both players
- changeable keyboard bindings for player 2
- number keys now also bindable
- restore default buttons for both players
- show blood option for enable/disable
- animation to blue and enemy green gas
- player die animation
- active door animation
- next stage teleporter animation
- credits, armor and health which spawns in the air now falls to the ground
- new text lines for each character

changes:
- improved laser boss movement pattern
- recoded unique items for 2 player games
- made blue gas from item more visible
- revised ingame help text

fixed bugs:
- shop items not showing what they do
- bosses attack pattern can break when resuming from pause
- laser boss getting two shotted by laser weapon
- having items not displaying properly in pause menu
- blood of previous game still displaying
- invisible fire source in one room
- reset all stats not working
guldenguenter
Posts: 12
Joined: Sun Dec 27, 2015 10:54 pm

Re: Star Rogue :: Sci-Fi Roguelike Platformer

Postby guldenguenter » Thu Mar 24, 2022 9:37 am

Hello everyone,

back at developing. Trying to finish version 1.0 with the first Release Candidate 1

added:
- menu usable with keyboard and controller
- variable jump height
- new rooms for each stage
- new block graphics
- 10 more text lines for each character

changes:
- code optimization and cleanup
- items which increase max health won't heal anymore
- abilities are now grayed out if they can't be used

fixed bugs:
- projectiles disappearing when pausing the game
- unified texts across the game
- being able to instantaneously kill boss with spike touch damage item