What would you like to see in sequels/expansions?

General discussion about the game.
karnisov
Posts: 10
Joined: Mon Jun 18, 2012 2:03 am

Re: What would you like to see in sequels/expansions?

Postby karnisov » Tue Dec 25, 2012 2:52 am

anzuu7 wrote:Instead of planning and setting up your ship for dealing with a pattern of "warp FIGHT warp FIGHT warp FIGHT" with a couple random events here and there, in a sequel/expansion I'd like to see a campaign that involves more freedom and exploration in a much larger universe. The game mechanics overall can stay exactly the same, I just wish I could enjoy my crew and ship for much longer--see how the setup would work against a giant universe (hundreds of stars! hundreds of events!) rather than just a string of enemy ships.


I'd also like to see an open universe with exploration. The existing combat/systems management mechanics work well. But think how interesting the game would be if it also had a procedurally generated universe to explore, trade, etc.
anzuu7
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Re: What would you like to see in sequels/expansions?

Postby anzuu7 » Mon Dec 31, 2012 5:07 pm

karnisov wrote:I'd also like to see an open universe with exploration. The existing combat/systems management mechanics work well. But think how interesting the game would be if it also had a procedurally generated universe to explore, trade, etc.


I think someone posted this earlier in the thread, but the "Infinite Universe" mod kinda does that. I've been messing with it for a while now, and it's been pretty fun--but as a mod, obviously it can't add an enormous amount of content. Ultimately every new sector (after like, 4 or 5?) just has a boss ship to fight rather than new interesting content like interactive boarding of space stations or complex rpg-dialogue options.

For that reason I'm hoping an official sequel/expansion would do exactly as you said, to have a universe to explore and stuff with much greater diversity.
Firemute
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Re: What would you like to see in sequels/expansions?

Postby Firemute » Mon Dec 31, 2012 7:39 pm

I would like to see this style of gameplay without the pressure of the Rebel fleet. Take it at your own pace. Certain systems clearly more difficult than others, enter at your own peril. Permadeath not so thrilled with, might put saving at system jumps. Structure the systems kind of like SPAZ does, but with FTL mechanics. Basically a crossing of SPAZ and FTL. I like the random events that place scenarios for you to tackle, such as boarders on your ship. But I don't like the arbitrary "you lost a man when you tried to help these people" events. That is, let my gameplay decide if I lost a man or not.
Neverpraying Mantis
Posts: 26
Joined: Mon Dec 31, 2012 1:50 pm

Re: What would you like to see in sequels/expansions?

Postby Neverpraying Mantis » Mon Dec 31, 2012 8:45 pm

Quite frankly, I think a lot of these suggestions suck.


Anyway what would really improve the game in a fresh direction would be to add real randomly generated locations on planets or space stations where you send your whole crew on a mission and where you can actually control them more in-depth than just sending them to a room.

Basically make the game 50-50 - half of it just like what we have now with the space battles, but a second focus with planets and locations that can be visited by your team, in a similar fashion as actual roguelikes. Many different random locations like desert planets, lava planets, snow planets, space stations. More in depth control of your crew in those situations would be awesome as well - different crew members have different weapons and skills or even skilltrees and specializations.

Somewhere above I read the idea of a diplomat, that would be an awesome skill.

You'll miss them for real when they die. Maybe even flesh out their characters as well so they get a randomly generated character/persona. I wanna feel the pain of losing them - that is a good game. :lol:
Springy
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Re: What would you like to see in sequels/expansions?

Postby Springy » Mon Dec 31, 2012 8:47 pm

That is not a bad idea at all actually. Would take a lot to implement it I should imagine. I've always wondered what it would actually look like to see your crew taking part in one of those planet landing missions.
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DarkDXZ
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Re: What would you like to see in sequels/expansions?

Postby DarkDXZ » Mon Dec 31, 2012 9:18 pm

It would be fairly awesome if we could just abandon our ship in a favor of a different one mid-game, like, let's say, the one you just boarded and cleared.
Also, gameplay that takes place on planets would also be cool, but that's a fair long-shot.
Neverpraying Mantis
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Re: What would you like to see in sequels/expansions?

Postby Neverpraying Mantis » Mon Dec 31, 2012 9:35 pm

Also, gameplay that takes place on planets would also be cool, but that's a fair long-shot.


Would take a lot to implement it I should imagine.


Well, I was talking about the sequel here, not a mod or expansion. ;)
equaltocody
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Joined: Sat Dec 29, 2012 12:32 am

Re: What would you like to see in sequels/expansions?

Postby equaltocody » Mon Dec 31, 2012 9:48 pm

here's some things i would like

1- A hacking system, used to damagelessly, and instantly take systems off line (one power for each power sent to it). kinda like permanent Ion damage until the system is hit. It would be overpowered in early game, but in flagship v flagship fights it would be interesting. Also, there is no way to delay boarding (which the AI really needs), and it adds a target worth hitting that isnt weapons or shields. If you arent hitting weapons or shields, you've likey won.

2- a guest area, to make quests more exciting. From escorting a weak ambassador to having a holding cell full of mantis people it would add a great dimension to quests. As well as adding life to the ship it's make quests visably impact gameplay

3- random events playing out more like battles. if I had level 2 scanners i could see how many spiders there are, and decide like i would in battle weather to to beam aboard or just blast it out of the sky.

4- More subsystems, like a gravity subsystem. there needs to be more incentive to upgrade subsystems too. I don't think level 3 scanners, or the upgraded bridge are worth it.

5- more ship board drones, but treat them like crew or give them their own subsystem. defense drone and antiship are so good no reason to have the little guy around in later sectors. I want my ship bustling with life!

6- medbay should cost to heal (100 hp for 5 scrap), boarding is as strong as drones and missles, but has no monetary reason to use it sparingly or with discretion.
ExtraCheesyPie
Posts: 145
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Re: What would you like to see in sequels/expansions?

Postby ExtraCheesyPie » Tue Jan 01, 2013 12:34 am

equaltocody wrote:here's some things i would like

1- A hacking system, used to damagelessly, and instantly take systems off line (one power for each power sent to it). kinda like permanent Ion damage until the system is hit. It would be overpowered in early game, but in flagship v flagship fights it would be interesting. Also, there is no way to delay boarding (which the AI really needs), and it adds a target worth hitting that isnt weapons or shields. If you arent hitting weapons or shields, you've likey won.

Extremely overpowered

2- a guest area, to make quests more exciting. From escorting a weak ambassador to having a holding cell full of mantis people it would add a great dimension to quests. As well as adding life to the ship it's make quests visably impact gameplay

Where would the area go?

3- random events playing out more like battles. if I had level 2 scanners i could see how many spiders there are, and decide like i would in battle weather to to beam aboard or just blast it out of the sky.

You would blast the alien spiders? You do realize they are in a colony? There are already a bunch of blue options for good sensors and you can use the bio beam on the spiders.


4- More subsystems, like a gravity subsystem. there needs to be more incentive to upgrade subsystems too. I don't think level 3 scanners, or the upgraded bridge are worth it.

If you have a boarding crew, the third sensors are worth it. I take a pilot upgrade anyways, if I don't have much of a crew.

5- more ship board drones, but treat them like crew or give them their own subsystem. defense drone and antiship are so good no reason to have the little guy around in later sectors. I want my ship bustling with life!

There is really no point to this. A MK2 will be more than sufficient.

6- medbay should cost to heal (100 hp for 5 scrap), boarding is as strong as drones and missles, but has no monetary reason to use it sparingly or with discretion.

No. This is a very bad idea. Got shot by boarders? Whoops out of money.
Hit by a missile? No money.
I hate FTL...

But I love it at the same time...
Spalha
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Joined: Tue Jan 01, 2013 1:22 am

Re: What would you like to see in sequels/expansions?

Postby Spalha » Tue Jan 01, 2013 1:48 am

The rebelion seems to be made up of the diffrent races in thius game. ...So saving the Federation base, the next. Logiacl step would be for the federation to mend the rift between the races. Have the next chapter or sequel be going out and either reconquering old territory or creating a peaceful union.
Unlock new and bigger ships. Maybve even get your on big flagship.
Allow more sandbox travel. Returning to the base to upgrade, or buy new ship types.
Remove the text encounters. Allow boarding crews that need to put out the fire, kill the spiders, and maybe explore stations for new tech or discoveries. If you have a teleporter you don't have to worry about the spiders or fire possibly spreading to your ship.

It would be great to see down the line VS., CO-OP, or MMO game play. Teleporting over to another players ship to help fend off intruders or do repairs.

Larger ships you unlock later can hold more systems. Neutral menaces like fighting giant space crystals.

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