anzuu7 wrote:Instead of planning and setting up your ship for dealing with a pattern of "warp FIGHT warp FIGHT warp FIGHT" with a couple random events here and there, in a sequel/expansion I'd like to see a campaign that involves more freedom and exploration in a much larger universe. The game mechanics overall can stay exactly the same, I just wish I could enjoy my crew and ship for much longer--see how the setup would work against a giant universe (hundreds of stars! hundreds of events!) rather than just a string of enemy ships.
I'd also like to see an open universe with exploration. The existing combat/systems management mechanics work well. But think how interesting the game would be if it also had a procedurally generated universe to explore, trade, etc.