Page 1 of 1

Wait- what exactly is the downside of the Crystal Ship?

Posted: Thu Nov 29, 2012 3:22 am
by ExtraCheesyPie
It has a great crew-base, and great weapons that use little power. Other than the awkward layout between the Teleport-Med-Weapons and the rest of the ship, it seems like a straight upgrade to the Kestrel.

Re: Wait- what exactly is the downside of the Crystal Ship?

Posted: Thu Nov 29, 2012 3:58 am
by More Dakka
Bravais --

Crystal projectiles can be shot down by defense drones; very long ship layout + crystals being slow = difficult to quickly bring them to counter boarders; your Crystal Vengeance aug makes boarding a heavily damaged-but-still-armed ship dangerous.


Carnelian --

No starting weapons at all, and unlike the Basilisk, no drones either -- so you have /no/ early way of destroying automated ships without sacrificing crew, and no way of even hurting Zoltan-shielded ship, until you get more toys. It's a high potential-ship (starting with cloak and a four-man teleporter), but it's pretty heavily luck-dependent early on.

Re: Wait- what exactly is the downside of the Crystal Ship?

Posted: Thu Nov 29, 2012 12:54 pm
by ExtraCheesyPie
More Dakka wrote:Bravais --

Crystal projectiles can be shot down by defense drones; very long ship layout + crystals being slow = difficult to quickly bring them to counter boarders; your Crystal Vengeance aug makes boarding a heavily damaged-but-still-armed ship dangerous.


Carnelian --

No starting weapons at all, and unlike the Basilisk, no drones either -- so you have /no/ early way of destroying automated ships without sacrificing crew, and no way of even hurting Zoltan-shielded ship, until you get more toys. It's a high potential-ship (starting with cloak and a four-man teleporter), but it's pretty heavily luck-dependent early on.


Crystals are pretty fast though...

Re: Wait- what exactly is the downside of the Crystal Ship?

Posted: Thu Nov 29, 2012 1:05 pm
by breadsmith
Crystals only seem fast because you probably spent far too many runs with a rock ship to unlock the ship. Rocks may as well not move at all compared to the regular races.

Re: Wait- what exactly is the downside of the Crystal Ship?

Posted: Thu Nov 29, 2012 8:59 pm
by ExtraCheesyPie
breadsmith wrote:Crystals only seem fast because you probably spent far too many runs with a rock ship to unlock the ship. Rocks may as well not move at all compared to the regular races.


Oh, I misread what you said.

But other than the Speed decrease (which works bad with the long layout) i find it (with shield piercing weps and a decent augment) better than the rest.

Re: Wait- what exactly is the downside of the Crystal Ship?

Posted: Thu Nov 29, 2012 10:00 pm
by FDru
ExtraCheesyPie wrote:
breadsmith wrote:Crystals only seem fast because you probably spent far too many runs with a rock ship to unlock the ship. Rocks may as well not move at all compared to the regular races.


Oh, I misread what you said.

But other than the Speed decrease (which works bad with the long layout) i find it (with shield piercing weps and a decent augment) better than the rest.


The augment isn't that great. It has a very small chance to trigger, and it's especially bad with boarding since you can get your boarders killed with it (and there's no way to temporarily disable it). It's only 1 damage, anyway (I think). I usually just sell it for the decent scrap amount it gives.

The weapons on the Crystal A are nice, and can usually be kept throughout the game, but they're nothing compared to the loadout of the Zoltan B or Engi A, both of which can strip any amount of shields right from the start.