Gorlom wrote:You are wrong here. There is a decision to be made: you determine which crew member performs the repairs and receives the experience for the skillup. You seem to conveniently forget that crew members has a repair skill in addition to the piloting, engine, shields, weapon and melee skills.
Just because you don't put any thought into the decision doesn't mean there isn't one to be made.
I put a lot of thought into the decision.
If you want to choose your helms man to repair sometimes, and your weapons officer othertimes, and your shield operator the third time thats fine.. You are right it's a decision, I think it's silly decision, but whatever.
I'm going to choose to have those people focus on their jobs (driving the ship, shooting bad guys, protecting the ship), and designate another crewman to be on damage control.
The damage control guy (the guy that's going to concentrate on skilling up repairing) is going to do all of my repairing.
I'm not sure there is really any other choice.
And that's just with engineering. Lets talk about healing your crew before jumping. Are you suggesting it's more fun to wait and watch the bars go up? There's less of a decision with healing then there was with repairing. Do I heal my crew before the next fight or no?
What about ion stun? Do I go into the next battle stunned or wait it out?
There's counter statements that these activities aren't just dull points of sit and wait for the game, but I don't agree. Ion Stuns, Healing crew, and even Repairing, can and should happen faster/instaneous if the ship is out of danger.
I think this is the way you allow some automation, as well as polish some other rough spots.Personally (and this applies to some other aspects of the game) there should be some modifications to the crew tab. The crew tab should have a blank spot per ship module that can be operated by a crew member. You drag a crewmember to that spot to denote them as 'Chief _____'. This means they have seniority when they are in the room with multiple people, and you don't have to juggle people in and out of the room to get the Best pilot/shooter/shielder onto the appropriate station.
This also allows you to make up jobs for things that don't have dedicated stations.
A Chief doctor. (he gets skill ups when he's in the medbay and hurt people come in and get healed. He provides an additional healing bonus to the medbay.)
It also allows you to automate things like post battle repair. The designated repair guy (a.k.a Chief Repair Tech) handles it.